protected void Start() { #pragma warning disable CS0612 // Type or member is obsolete if (repulsionCannonFireSound is null && PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.RepulsionCannon), out var RCFilename)) { AddressablesUtility.LoadAsync <GameObject>(RCFilename).Completed += (x) => { var gameObject1 = x.Result; var component = gameObject1?.GetComponent <RepulsionCannon>(); repulsionCannonFireSound = component?.shootSound; }; } if ((stasisRifleFireSound is null || stasisRifleEvent is null) && PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.StasisRifle), out var SRFilename)) { AddressablesUtility.LoadAsync <GameObject>(SRFilename).Completed += (x) => { var gameObject2 = x.Result; var component2 = gameObject2?.GetComponent <StasisRifle>(); stasisRifleFireSound = component2?.fireSound; stasisRifleEvent = component2?.chargeBegin; }; } if (modeChangeSound is null && PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.PropulsionCannon), out var PCFilename)) { AddressablesUtility.LoadAsync <GameObject>(PCFilename).Completed += (x) => { var gameObject3 = x.Result; var component3 = gameObject3?.GetComponent <PropulsionCannon>(); modeChangeSound = component3?.shootSound; }; } if (laserShootSound is null && PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.Welder), out var WFilename)) { AddressablesUtility.LoadAsync <GameObject>(WFilename).Completed += (x) => { var gameObject4 = x.Result; var component4 = gameObject4?.GetComponent <Welder>(); laserShootSound = component4?.weldSound; }; } #pragma warning restore CS0612 // Type or member is obsolete laserEndParticleSystem = LaserParticles.transform.Find("Laserend").gameObject.GetComponent <ParticleSystem>(); scaleParticleSystem = LaserParticles.transform.Find("scale").GetComponent <ParticleSystem>(); }
protected void Start() { if (repulsionCannonFireSound is null) { if (PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.RepulsionCannon), out var RCFilename)) { var gameObject1 = Resources.Load <GameObject>(RCFilename); var component = gameObject1.GetComponent <RepulsionCannon>(); repulsionCannonFireSound = component.shootSound; gameObject1.SetActive(false); } if (PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.StasisRifle), out var SRFilename)) { var gameObject2 = Resources.Load <GameObject>(SRFilename); var component2 = gameObject2.GetComponent <StasisRifle>(); stasisRifleFireSound = component2.fireSound; stasisRifleEvent = component2.chargeBegin; gameObject2.SetActive(false); } if (PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.PropulsionCannon), out var PCFilename)) { var gameObject3 = Resources.Load <GameObject>(PCFilename); var component3 = gameObject3.GetComponent <PropulsionCannon>(); modeChangeSound = component3.shootSound; gameObject3.SetActive(false); } if (PrefabDatabase.TryGetPrefabFilename(CraftData.GetClassIdForTechType(TechType.Welder), out var WFilename)) { var gameObject4 = Resources.Load <GameObject>(WFilename); var component4 = gameObject4.GetComponent <Welder>(); laserShootSound = component4.weldSound; gameObject4.SetActive(false); } Transform transform1; laserEndParticleSystem = LaserParticles.transform.Find("Laserend").gameObject.GetComponent <ParticleSystem>(); scaleParticleSystem = LaserParticles.transform.Find("scale").GetComponent <ParticleSystem>(); } else { rigidbody.detectCollisions = true; } }