private void LoadPlugins(Settings fmodSettings) { #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR FmodUnityNativePluginInit(lowlevelSystem.handle); #else FMOD.RESULT result; foreach (var pluginName in fmodSettings.Plugins) { if (string.IsNullOrEmpty(pluginName)) { continue; } string pluginPath = RuntimeUtils.GetPluginPath(pluginName); uint handle; result = lowlevelSystem.loadPlugin(pluginPath, out handle); #if UNITY_64 || UNITY_EDITOR_64 // Add a "64" suffix and try again if (result == FMOD.RESULT.ERR_FILE_BAD || result == FMOD.RESULT.ERR_FILE_NOTFOUND) { string pluginPath64 = RuntimeUtils.GetPluginPath(pluginName + "64"); result = lowlevelSystem.loadPlugin(pluginPath64, out handle); } #endif CheckInitResult(result, String.Format("Loading plugin '{0}' from '{1}'", pluginName, pluginPath)); loadedPlugins.Add(pluginName, handle); } #endif }
// Loads dynamic FMOD plugins for this platform. public virtual void LoadDynamicPlugins(FMOD.System coreSystem, Action <FMOD.RESULT, string> reportResult) { List <string> pluginNames = Plugins; if (pluginNames == null) { return; } foreach (string pluginName in pluginNames) { if (string.IsNullOrEmpty(pluginName)) { continue; } string pluginPath = GetPluginPath(pluginName); uint handle; FMOD.RESULT result = coreSystem.loadPlugin(pluginPath, out handle); #if UNITY_64 || UNITY_EDITOR_64 // Add a "64" suffix and try again if (result == FMOD.RESULT.ERR_FILE_BAD || result == FMOD.RESULT.ERR_FILE_NOTFOUND) { string pluginPath64 = GetPluginPath(pluginName + "64"); result = coreSystem.loadPlugin(pluginPath64, out handle); } #endif reportResult(result, string.Format("Loading plugin '{0}' from '{1}'", pluginName, pluginPath)); } }
private void Form1_Load(object sender, System.EventArgs e) { uint version = 0; FMOD.RESULT result; /* * Create a System object and initialize. */ result = FMOD.Factory.System_Create(ref system); ERRCHECK(result); result = system.getVersion(ref version); ERRCHECK(result); if (version < FMOD.VERSION.number) { MessageBox.Show("Error! You are using an old version of FMOD " + version.ToString("X") + ". This program requires " + FMOD.VERSION.number.ToString("X") + "."); Application.Exit(); } /* * Set the source directory for all of the FMOD plugins. */ result = system.setPluginPath("../../../../../api/plugins"); ERRCHECK(result); /* * Load up an extra plugin that is not normally used by FMOD. */ uint handle = 0; result = system.loadPlugin("output_mp3.dll", ref handle, 0); if (result == FMOD.RESULT.ERR_FILE_NOTFOUND) { /* * If it isn't in the same directory, try for the plugin directory. */ result = system.loadPlugin("../../../../../examples/plugin_dev/output_mp3/output_mp3.dll", ref handle, 0); ERRCHECK(result); } /* * Display plugins */ { int num = 0; StringBuilder name = new StringBuilder(256); result = system.getNumPlugins(FMOD.PLUGINTYPE.CODEC, ref num); ERRCHECK(result); for (int count = 0; count < num; count++) { FMOD.PLUGINTYPE plugin_type = FMOD.PLUGINTYPE.CODEC; result = system.getPluginHandle(FMOD.PLUGINTYPE.CODEC, count, ref handle); ERRCHECK(result); result = system.getPluginInfo(handle, ref plugin_type, name, name.Capacity, ref version); ERRCHECK(result); codecList.Items.Add(name); } result = system.getNumPlugins(FMOD.PLUGINTYPE.DSP, ref num); ERRCHECK(result); for (int count = 0; count < num; count++) { FMOD.PLUGINTYPE plugin_type = FMOD.PLUGINTYPE.DSP; result = system.getPluginHandle(FMOD.PLUGINTYPE.DSP, count, ref handle); ERRCHECK(result); result = system.getPluginInfo(handle, ref plugin_type, name, name.Capacity, ref version); ERRCHECK(result); dspList.Items.Add(name); } result = system.getNumPlugins(FMOD.PLUGINTYPE.OUTPUT, ref num); ERRCHECK(result); for (int count = 0; count < num; count++) { FMOD.PLUGINTYPE plugin_type = FMOD.PLUGINTYPE.OUTPUT; result = system.getPluginHandle(FMOD.PLUGINTYPE.OUTPUT, count, ref handle); ERRCHECK(result); result = system.getPluginInfo(handle, ref plugin_type, name, name.Capacity, ref version); ERRCHECK(result); outputList.Items.Add(name); } } }
void Initialiase(bool forceNoNetwork) { UnityEngine.Debug.Log("FMOD Studio: Creating runtime system instance"); FMOD.RESULT result; result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "Creating System Object"); studioSystem.getLowLevelSystem(out lowlevelSystem); Settings fmodSettings = Settings.Instance; fmodPlatform = RuntimeUtils.GetCurrentPlatform(); #if UNITY_EDITOR || ((UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) && DEVELOPMENT_BUILD) result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); if (result == FMOD.RESULT.ERR_FILE_NOTFOUND) { #if UNITY_5_X Debug.LogWarningFormat("FMOD Studio: Cannot open FMOD debug log file '{0}', logs will be missing for this session.", System.IO.Path.Combine(Application.dataPath, RuntimeUtils.LogFileName)); #else Debug.LogWarning(string.Format("FMOD Studio: Cannot open FMOD debug log file '{0}', logs will be missing for this session.", System.IO.Path.Combine(Application.dataPath, RuntimeUtils.LogFileName))); #endif } else { CheckInitResult(result, "Applying debug settings"); } #endif int realChannels = fmodSettings.GetRealChannels(fmodPlatform); realChannels = Math.Min(realChannels, 256); // Prior to 1.08.10 we didn't clamp this properly in the settings screen result = lowlevelSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "Set software channels"); result = lowlevelSystem.setSoftwareFormat( fmodSettings.GetSampleRate(fmodPlatform), (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform), 0 // raw not supported ); CheckInitResult(result, "Set software format"); // Setup up the platforms recommended codec to match the real channel count FMOD.ADVANCEDSETTINGS advancedsettings = new FMOD.ADVANCEDSETTINGS(); #if UNITY_EDITOR || UNITY_STANDALONE advancedsettings.maxVorbisCodecs = realChannels; #elif UNITY_IOS || UNITY_ANDROID || UNITY_WP8_1 || UNITY_PSP2 || UNITY_WII advancedsettings.maxFADPCMCodecs = realChannels; #elif UNITY_XBOXONE advancedsettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedsettings.maxAT9Codecs = realChannels; #endif #if UNITY_5_0 || UNITY_5_1 if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { UnityEngine.Debug.LogWarning("FMOD Studio: Detected Unity 5, running on port 9265"); advancedsettings.profilePort = 9265; } #endif advancedsettings.randomSeed = (uint)DateTime.Now.Ticks; result = lowlevelSystem.setAdvancedSettings(ref advancedsettings); CheckInitResult(result, "Set advanced settings"); FMOD.INITFLAGS lowlevelInitFlags = FMOD.INITFLAGS.NORMAL; FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; } FMOD.RESULT initResult = studioSystem.initialize( fmodSettings.GetVirtualChannels(fmodPlatform), studioInitFlags, lowlevelInitFlags, IntPtr.Zero ); CheckInitResult(initResult, "Calling initialize"); // Dummy flush and update to get network state studioSystem.flushCommands(); FMOD.RESULT updateResult = studioSystem.update(); // Restart without liveupdate if there was a socket error if (updateResult == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioSystem.release(); UnityEngine.Debug.LogWarning("FMOD Studio: Cannot open network port for Live Update, restarting with Live Update disabled. Check for other applications that are running FMOD Studio"); Initialiase(true); } else { // Load plugins (before banks) #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR FmodUnityNativePluginInit(lowlevelSystem.getRaw()); #else foreach (var pluginName in fmodSettings.Plugins) { string pluginPath = RuntimeUtils.GetPluginPath(pluginName); uint handle; result = lowlevelSystem.loadPlugin(pluginPath, out handle); #if UNITY_64 || UNITY_EDITOR_64 // Add a "64" suffix and try again if (result == FMOD.RESULT.ERR_FILE_BAD || result == FMOD.RESULT.ERR_FILE_NOTFOUND) { string pluginPath64 = RuntimeUtils.GetPluginPath(pluginName + "64"); result = lowlevelSystem.loadPlugin(pluginPath64, out handle); } #endif CheckInitResult(result, String.Format("Loading plugin '{0}' from '{1}'", pluginName, pluginPath)); loadedPlugins.Add(pluginName, handle); } #endif if (fmodSettings.ImportType == ImportType.StreamingAssets) { // Always load strings bank try { LoadBank(fmodSettings.MasterBank + ".strings", fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } if (fmodSettings.AutomaticEventLoading) { try { LoadBank(fmodSettings.MasterBank, fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } foreach (var bank in fmodSettings.Banks) { try { LoadBank(bank, fmodSettings.AutomaticSampleLoading); } catch (BankLoadException e) { UnityEngine.Debug.LogException(e); } } WaitForAllLoads(); } } }; FMOD.ChannelGroup master; lowlevelSystem.getMasterChannelGroup(out master); master.getDSP(0, out mixerHead); mixerHead.setMeteringEnabled(false, true); }
void Initialiase(bool forceNoNetwork) { FMOD.RESULT result; result = FMOD.Studio.System.create(out studioSystem); CheckInitResult(result, "Creating System Object"); studioSystem.getLowLevelSystem(out lowlevelSystem); Settings fmodSettings = Settings.Instance; FMODPlatform fmodPlatform = RuntimeUtils.GetCurrentPlatform(); #if UNITY_EDITOR || ((UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX) && DEVELOPMENT_BUILD) result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, RuntimeUtils.LogFileName); CheckInitResult(result, "Applying debug settings"); #endif int realChannels = fmodSettings.GetRealChannels(fmodPlatform); result = lowlevelSystem.setSoftwareChannels(realChannels); CheckInitResult(result, "Set software channels"); result = lowlevelSystem.setSoftwareFormat( fmodSettings.GetSampleRate(fmodPlatform), (FMOD.SPEAKERMODE)fmodSettings.GetSpeakerMode(fmodPlatform), 0 // raw not supported ); CheckInitResult(result, "Set software format"); // Setup up the platforms recommended codec to match the real channel count FMOD.ADVANCEDSETTINGS advancedsettings = new FMOD.ADVANCEDSETTINGS(); #if UNITY_EDITOR || UNITY_STANDALONE advancedsettings.maxVorbisCodecs = realChannels; #elif UNITY_IOS || UNITY_ANDROID || UNITY_WP8_1 || UNITY_PSP2 || UNITY_WII advancedsettings.maxFADPCMCodecs = realChannels; #elif UNITY_XBOXONE advancedsettings.maxXMACodecs = realChannels; #elif UNITY_PS4 advancedsettings.maxAT9Codecs = realChannels; #endif #if UNITY_5_0 || UNITY_5_1 if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { UnityEngine.Debug.LogWarning("FMOD Studio: Detected Unity 5, running on port 9265"); advancedsettings.profilePort = 9265; } #endif advancedsettings.randomSeed = (uint)DateTime.Now.Ticks; result = lowlevelSystem.setAdvancedSettings(ref advancedsettings); CheckInitResult(result, "Set advanced settings"); FMOD.INITFLAGS lowlevelInitFlags = FMOD.INITFLAGS.NORMAL; FMOD.Studio.INITFLAGS studioInitFlags = FMOD.Studio.INITFLAGS.NORMAL | FMOD.Studio.INITFLAGS.DEFERRED_CALLBACKS; if (fmodSettings.IsLiveUpdateEnabled(fmodPlatform) && !forceNoNetwork) { studioInitFlags |= FMOD.Studio.INITFLAGS.LIVEUPDATE; } FMOD.RESULT initResult = studioSystem.initialize( fmodSettings.GetVirtualChannels(fmodPlatform), studioInitFlags, lowlevelInitFlags, IntPtr.Zero ); CheckInitResult(initResult, "Calling initialize"); // Dummy flush and update to get network state studioSystem.flushCommands(); FMOD.RESULT updateResult = studioSystem.update(); // Restart without liveupdate if there was a socket error if (updateResult == FMOD.RESULT.ERR_NET_SOCKET_ERROR) { studioSystem.release(); UnityEngine.Debug.LogWarning("FMOD Studio: Cannot network port for Live Update, restarting with Live Update disabled. Check for other applications that are running FMOD Studio"); Initialiase(true); } else { try { // Always load strings bank LoadBank(fmodSettings.MasterBank + ".strings", fmodSettings.AutomaticSampleLoading); if (fmodSettings.AutomaticEventLoading) { LoadBank(fmodSettings.MasterBank, fmodSettings.AutomaticSampleLoading); foreach (var bank in fmodSettings.Banks) { LoadBank(bank, fmodSettings.AutomaticSampleLoading); } } } catch (BankLoadException e) { throw new SystemNotInitializedException(e.Result, String.Format("Loading Bank '{0}'", e.Path)); } foreach (var pluginName in fmodSettings.Plugins) { string pluginPath = RuntimeUtils.GetPluginPath(pluginName); uint handle; result = lowlevelSystem.loadPlugin(pluginPath, out handle); CheckInitResult(result, String.Format("Loading plugin '{0}' from '{1}'", pluginName, pluginPath)); loadedPlugins.Add(pluginName, handle); } }; }