public static void Update() { if (system == null) { return; } // Update sound if (channel != null) { FMOD.MODE mode = FMOD.MODE.DEFAULT; channel.getMode(ref mode); if ((mode & FMOD.MODE._3D) == FMOD.MODE._3D) { FMOD.VECTOR pos; pos.x = 0.0f; pos.y = 0.0f; pos.z = 0.0f; FMOD.VECTOR vel; vel.x = 0.0f; vel.y = 0.0f; vel.z = 0.0f; channel.get3DAttributes(ref pos, ref vel); float distance = (float)Math.Sqrt((double)(pos.x * pos.x + pos.y * pos.y)); float minDist = 0.0f, maxDist = 1000.0f; channel.get3DMinMaxDistance(ref minDist, ref maxDist); float distRatio = distance / maxDist; if (ignorefod == false) { // Set direct and reverb occlusion float direct = 1.0f - GetDistanceRatioValue(CONTROLTYPE.DIRECT, distRatio); float reverb = 1.0f - GetDistanceRatioValue(CONTROLTYPE.REVERB, distRatio); channel.set3DOcclusion(direct, reverb); // Set lowpass FMOD.DSP head = null; channel.getDSPHead(ref head); if (head != null) { int inputs = 0; head.getNumInputs(ref inputs); for (int i = 0; i < inputs; i++) { FMOD.DSP dsp = null; FMOD.DSPConnection dspcon = null; head.getInput(i, ref dsp, ref dspcon); if (dsp == null) { continue; } FMOD.DSP_TYPE type = FMOD.DSP_TYPE.UNKNOWN; dsp.getType(ref type); if (type == FMOD.DSP_TYPE.LOWPASS_SIMPLE) { float hrtf = 1.0f; FMOD.VECTOR dir; dir.x = pos.x; dir.y = pos.y; dir.z = 0.0f; float length = (float)Math.Sqrt((double)(dir.x * dir.x + dir.y * dir.y)); if (length > 0.0001f) { length = 1.0f / length; dir.x *= length; dir.y *= length; float _angle = (float)Math.Acos((double)dir.y); hrtf = 1.0f - HRTFDATA.Scale * Math.Min(1.0f, Math.Max(0.0f, (_angle - HRTFDATA.MinAngle) / (HRTFDATA.MaxAngle - HRTFDATA.MinAngle))); } float lowpass = 21990.0f * GetDistanceRatioValue(CONTROLTYPE.LOWPASS, distRatio) * hrtf + 10.0f; dsp.setParameter((int)FMOD.DSP_LOWPASS_SIMPLE.CUTOFF, lowpass); break; } } } // Set pan level float panlevel = GetDistanceRatioValue(CONTROLTYPE.PANLEVEL, distRatio); channel.set3DPanLevel(panlevel); } else { channel.set3DPanLevel(0.0f); } } } system.update(); }