public override void OnInspectorGUI() { EditorGUILayout.LabelField("Open fmc->Settings to edit me!", EditorStyles.boldLabel); EditorGUILayout.LabelField("I should be called " + FMCGameSettingsBase.GetAssetName(FMCGameSettingsPublic.GetFullRelativePath())); EditorGUILayout.LabelField("I should be placed under " + FMCGameSettingsPublic.GetFullRelativePath()); EditorGUILayout.LabelField("I will be included in the build!"); }
public FMCFramework() { _instance = this; GameSettings = FMCGameSettingsPublic.GetGameSettings(); if (GameSettings == null) { #if UNITY_EDITOR Debug.LogWarning("FMC: unable to find game settings. Creating a new settings asset..."); FMCGameSettings.LoadOrCreateGameSettings(); #else Debug.LogError("FMC error: unable to find game settings. Check FMC settings."); #endif } GameInstance = new FMCGameInstance(); SaveSystem = new FMCSaveSystem(); Ads = new FMCAds(); #if ACTIVATE_FIREBASE if (GameSettings.enableAnalytics) { Analytics = new FMCFirebaseAnalytics(); } else #endif { Analytics = new FMCTestAnalytics(); } //Binding game events to analytics fmc.events.ResetGame += () => { fmc.analytics.Event(fmc.analytics.EventName_ResetGame); }; fmc.events.GameStarted += () => { fmc.analytics.Event(fmc.analytics.EventName_GameStarted); }; fmc.events.NewBestScore += (long score) => { fmc.analytics.Event(fmc.analytics.EventName_NewBestScore, fmc.analytics.EventParamName_Score, score); }; fmc.events.GameOver += (long score) => { fmc.analytics.Event(fmc.analytics.EventName_GameOver, fmc.analytics.EventParamName_Score, score); }; fmc.events.ResumedFromGameOver += () => { fmc.analytics.Event(fmc.analytics.EventName_ResumeFromGameOver); }; fmc.events.LevelUp += (int newLevel) => { fmc.analytics.Event(fmc.analytics.EventName_LevelUp); }; if (fmc.game.Settings.enableLevelSystem) { if (fmc.game.Settings.testLevel > 0) { fmc.game.Level = fmc.game.Settings.testLevel; fmc.game.Experience = 30; } } else { fmc.game.Level = 1; fmc.game.Experience = 0; } }
public static FMCGameSettings LoadOrCreateGameSettings() { return(new FMCGameSettings(FMCGameSettingsPublic.LoadOrCreateGameSettingsFile(), FMCGameSettingsPrivate.LoadOrCreateGameSettingsFile())); }
protected FMCGameSettings(FMCGameSettingsPublic publicSettings, FMCGameSettingsPrivate privateSettings) { Public = publicSettings; Private = privateSettings; }