Example #1
0
    /// <summary>
    /// if any state of the achievement is "unclaimed" we can get the reward
    /// </summary>
    /// <param name="itemUI"></param>
    void OpenReward(FMAchievementItemUI itemUI)
    {
        int          achievementIndex = itemUI.CurrentIndex;
        string       rewardKey        = itemUI.Achievement.RewardKeys[achievementIndex];
        FMRewardItem reward           = FMPlayfabReward.GetRewardFromKey(rewardKey);

        if (!string.IsNullOrEmpty(reward.ItemKey))
        {
            //TODO show item information
            //IVDialogDisplayer.DisplayNotice("you got " + reward.ItemKey, null);
            FMPlayfabUserAchievement.Instance.SetUserAchievementAsClaimedLocal(itemUI.Key, achievementIndex);
            return;
        }

        //spawming particles to currencies
        Debug.Log("reward type " + reward.RewardTypeValue);
        switch (reward.RewardTypeValue)
        {
        case "co":
            spawners[1].SpawnParticles(UICamera.mainCamera.ScreenToWorldPoint(Input.mousePosition));
            break;

        case "pc":
            spawners[2].SpawnParticles(UICamera.mainCamera.ScreenToWorldPoint(Input.mousePosition));
            break;

        case "item":
            spawners[0].SpawnParticles(UICamera.mainCamera.ScreenToWorldPoint(Input.mousePosition));
            break;
        }
        //particleSpawner.SpawnParticles(UICamera.mainCamera.ScreenToWorldPoint(Input.mousePosition));
        FMPlayfabUserAchievement.Instance.SetUserAchievementAsClaimedLocal(itemUI.Key, achievementIndex);
    }
Example #2
0
    void DisplayAchievements(FMPlayfabUserAchievementResult rs)
    {
        if (rs.status == FMAchievementStatus.error)
        {
            Debug.Log(rs.ErrorMessage);
            return;
        }

        Debug.Log("display achievements " + FMPlayfabAchievements.Items.Count);
        Debug.Log("display user achievements " + FMPlayfabUserAchievement.Items.Count);
        //adding elements in grid
        foreach (FMAchievementItem item in FMPlayfabAchievements.Items)
        {
            GameObject          achievementPrefab = Instantiate(Resources.Load("FMAchievementItemUI")) as GameObject;
            FMAchievementItemUI itemData          = achievementPrefab.GetComponent <FMAchievementItemUI>();

            int currenIndex = FMPlayfabUserAchievement.Instance.GetUserAchievementFromKey(item.Key) != null?
                              FMPlayfabUserAchievement.Instance.GetUserAchievementFromKey(item.Key).CurrenIndex : 0;

            itemData.SetData(item, GetRewardIconName(item, currenIndex));
            itemData.Achievement = item;

            switch (itemData.GetCurrentState())
            {
            case FMAchievementState.Unclaimed:
                itemData.OnReward = OpenReward;
                break;

            case FMAchievementState.Claimed:
                itemData.SetRewardAsClaimed();
                break;
            }

            //Add to grid
            achievementPrefab.transform.parent     = grid.transform;
            achievementPrefab.transform.localScale = Vector3.one;
        }
        grid.Reposition();
    }