Example #1
0
 void FixedUpdate()
 {
     //forceVector = carBodyRB.transform.rotation * Vector3.forward * Torque * axisVertical * 10f;
     //carBodyRB.AddForce(forceVector);
     FR.AddTorque(Torque * axisVertical * Time.fixedDeltaTime, 0f, 0f);
     BR.AddTorque(Torque * axisVertical * Time.fixedDeltaTime, 0f, 0f);
     FL.AddTorque(Torque * axisVertical * Time.fixedDeltaTime, 0f, 0f);
     BL.AddTorque(Torque * axisVertical * Time.fixedDeltaTime, 0f, 0f);
 }