// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) // Activator Triggered { // for ExEnemies 1/2 ActivateEnemiesEvent e; e.timeTakenToActivate = Time.realtimeSinceStartup; Activator.SendToLocal(e); // for ExEnemies 3 FFMessageBoard <ActivateEnemiesEvent> .SendToLocalDown(e, gameObject); } if (Input.GetKeyDown(KeyCode.D)) // Deactivator Triggered { // for ExEnemies 1/2 DeactivateEnemiesEvent e; e.timeTakenToDeactivate = Time.realtimeSinceStartup; Deactivator.SendToLocal(e); // for ExEnemies 3 FFMessageBoard <DeactivateEnemiesEvent> .SendToLocalDown(e, gameObject); } }