// Update is called once per frame void Update() { float lightLevel = FindObjectOfType <GlobalLightChecker>().GetTotalLightLevel(transform); if ((!mCrying && lightLevel >= 1.5f) || (!mCrying && mGoCryHackSwitch)) { mCrying = true; mMyActionList.ClearSequence(); GetComponent <ExPathFollower>().enabled = false; StartCoroutine("GoCry"); var text = "ScareAway"; var box = FFMessageBoard <CustomDialogOn> .Box((string)text); CustomDialogOn cdo; cdo.tag = (string)text; box.SendToLocal(cdo); } else if ((mCrying && GameMath.DistanceBetween(this, mCryingPlace) <= 3.0f && lightLevel >= 2.5f) || mBeCuredHackSwitch) { var text = "Rescue"; var box = FFMessageBoard <CustomDialogOn> .Box((string)text); CustomDialogOn cdo; cdo.tag = (string)text; box.SendToLocal(cdo); // Become human? Destroy(this); } }
void SendCustomDialogEvent(object text) { var box = FFMessageBoard <CustomDialogOn> .Box((string)text); CustomDialogOn cdo; cdo.tag = (string)text; box.SendToLocal(cdo); }
void AddDialog(CharacterDialog.Dialog dialog) { gameDialog.Add(dialog); foreach (var cond in dialog.condition) { if (cond.type == CharacterDialog.Dialog.Condition.Type.Custom) { FFMessageBoard <CustomDialogOn> .Box(cond.identifier).Connect(OnCustomDialogOn); FFMessageBoard <CustomDialogOff> .Box(cond.identifier).Connect(OnCustomDialogOff); } } }