// Use this for initialization void Start() { movementSeq = action.Sequence(); sizeSeq = action.Sequence(); Update(); sizeSeq.TimeWarpAhead(1.6f); movementSeq.TimeWarpAhead(1.6f); }
// Use this for initialization void Start() { movementSeq = action.Sequence(); sizeSeq = action.Sequence(); Update(); sizeSeq.TimeWarpAhead(1.6f); movementSeq.TimeWarpAhead(1.6f); }