private void DisplayCardDetail() { Int32 num = (Int32)this.count[this.currentCardId]; if (num > 0) { this.cardInfoContentGameObject.SetActive(true); this.ShowCardDetailHudAmount(num); this.cardIdLabel.text = "No" + (this.currentCardId + 1).ToString("0#"); FF9UIDataTool.DisplayCard(this.GetCardInfo(this.currentCardId, this.currentCardOffset), this.cardDetailHudList[0], false); this.cardNameLabel.text = FF9TextTool.CardName(this.currentCardId); if (num > 1) { this.cardNumberGameObject.SetActive(true); this.currentCardNumberLabel.text = (this.currentCardOffset + 1).ToString(); this.totalCardNumberLabel.text = num.ToString(); for (Int32 i = 1; i < Math.Min(num, 5); i++) { FF9UIDataTool.DisplayCard(this.GetCardInfo(this.currentCardId, 0), this.cardDetailHudList[i], true); } } else { this.cardNumberGameObject.SetActive(false); } } else { this.cardInfoContentGameObject.SetActive(false); } }
private void DisplayCardDetail() { Int32 num = (Int32)this.count[this.currentCardId]; if (num > 0) { this.cardInfoContentGameObject.SetActive(true); this.ShowCardDetailHudNumber(num); FF9UIDataTool.DisplayCard(QuadMistDatabase.MiniGame_GetCardInfoPtr(this.currentCardId, this.offset[this.currentCardId]), this.cardDetailHudList[0], false); this.cardNameLabel.text = FF9TextTool.CardName(this.currentCardId); if (num > 1) { this.cardNumberGameObject.SetActive(true); this.currentCardNumberLabel.text = (this.offset[this.currentCardId] + 1).ToString(); this.totalCardNumberLabel.text = num.ToString(); for (Int32 i = 1; i < Math.Min(num, 5); i++) { FF9UIDataTool.DisplayCard(QuadMistDatabase.MiniGame_GetCardInfoPtr(this.currentCardId, 0), this.cardDetailHudList[i], true); } } else { this.cardNumberGameObject.SetActive(false); } } else { this.cardInfoContentGameObject.SetActive(false); } }