private void OnPost(FB_PostResult res)
 {
     if (res.IsSucceeded)
     {
         Debug.Log("Posting complete");
         Debug.Log("Posy id: " + res.PostId);
         SA_StatusBar.text = "Posting complete";
     }
     else
     {
         SA_StatusBar.text = "Oops, post failed, something was wrong " + res.Error;
         Debug.Log("Oops, post failed, something was wrong " + res.Error);
     }
 }
Example #2
0
 private static void FB_PostCompleted(FB_PostResult res)
 {
     Debug.Log("FB_PostCompleted");
     if (res.IsSucceeded)
     {
         Debug.Log("SOOMLA_EVENT_FINISHED");
         SocialShare(AN_SoomlaEventType.SOOMLA_EVENT_FINISHED, AN_SoomlaSocialProvider.FACEBOOK);
     }
     else
     {
         Debug.Log("SOOMLA_EVENT_CNACELED");
         SocialShare(AN_SoomlaEventType.SOOMLA_EVENT_CNACELED, AN_SoomlaSocialProvider.FACEBOOK);
     }
 }
Example #3
0
 private void OnPost(FB_PostResult res)
 {
     if (res.IsSucceeded)
     {
         if (ShareFB != null)
         {
             ShareFB("OK");
         }
     }
     else
     {
         OnPostFailed();
     }
 }
	private void OnFBAuth(FB_Result result) {

		SPFacebook.OnAuthCompleteAction -= OnFBAuth;

		if(SPFacebook.Instance.IsLoggedIn) {

			SPFacebook.instance.FB.FeedShare(_toId,
			                         _link,
			                         _linkName,
			                         _linkCaption,
			                         _linkDescription,
			                         _picture,
			                         _actionName,
			                         _actionLink,
			                         _reference);

		} else {
			FB_PostResult postResult =  new FB_PostResult("", "Auth failed");
			SPFacebook.Instance.PostCallback(postResult);
		}

		Destroy(gameObject);

	}
Example #5
0
    private void OnFBAuth(FB_Result result)
    {
        SPFacebook.OnAuthCompleteAction -= OnFBAuth;

        if (SPFacebook.Instance.IsLoggedIn)
        {
            SPFacebook.instance.FB.FeedShare(_toId,
                                             _link,
                                             _linkName,
                                             _linkCaption,
                                             _linkDescription,
                                             _picture,
                                             _actionName,
                                             _actionLink,
                                             _reference);
        }
        else
        {
            FB_PostResult postResult = new FB_PostResult("", "Auth failed");
            SPFacebook.Instance.PostCallback(postResult);
        }

        Destroy(gameObject);
    }
Example #6
0
    private void PostCallback(IShareResult result)
    {
        FB_PostResult res = new FB_PostResult(result.RawResult, result.Error);

        SPFacebook.Instance.PostCallback(res);
    }
	private void PostCallback(IShareResult result) {
		FB_PostResult res =  new FB_PostResult(result.RawResult, result.Error);
		SPFacebook.Instance.PostCallback(res);
	}
Example #8
0
 public void PostCallback(FB_PostResult result)
 {
     OnPostingCompleteAction(result);
 }
Example #9
0
    private void PostCallback_Internal(FB_Result result)
    {
        FB_PostResult pr = new FB_PostResult(result.RawData, result.Error);

        OnPostingCompleteAction(pr);
    }
	private void OnPost(FB_PostResult res) {

		if(res.IsSucceeded) {
			Debug.Log("Posting complete");
			Debug.Log("Posy id: " + res.PostId);
			SA_StatusBar.text = "Posting complete";
		} else {
			SA_StatusBar.text = "Oops, post failed, something was wrong " + res.Error;
			Debug.Log("Oops, post failed, something was wrong " + res.Error);
		}
	}
Example #11
0
    private void PostCallback(FBResult result)
    {
        FB_PostResult res = new FB_PostResult(result.Text, result.Error);

        SPFacebook.Instance.PostCallback(res);
    }
Example #12
0
	private void PostCallback(FBResult result) {
		FB_PostResult res =  new FB_PostResult(result.Text, result.Error);
		SPFacebook.Instance.PostCallback(res);
	}