Example #1
0
 static void GetTrasform(FBXModelPtr model, out Vector3 position, out Quaternion rotation, out Vector3 scale)
 {
     position = FBXVector3ToUnityVector3(model.GetTranslation());
     rotation = FBXVector3ToUnityQuaternion(model.GetRotation());
     scale    = FBXVector3ToUnityVector3Abs(model.GetScale());
 }