//预读? public async System.Threading.Tasks.Task <CGfxFileImportOption> PreImport(string fileName, string absSavePath) { CGfxFileImportOption fileImportOption = new CGfxFileImportOption(); var fBXImporter = new FBX.CGfxFBXImporter(); var result = await fBXImporter.PreImport(fileName, fileImportOption); if (result) { mFileImportOptions.Add(fileName, fileImportOption); fileImportOption.BuildOptionsDictionary(); mFBXImporters.Add(fileName, fBXImporter); fileImportOption.InitializeSavePath(absSavePath); return(fileImportOption); } return(null); }
public async System.Threading.Tasks.Task ImportMutiFiles(string[] fileNames, string absSavePath, MutiFilesImportOption mutiFilesImportOption) { var per = 1.0f / fileNames.Length; float currentPercent = 0; OnAssetImportMessageDumping?.Invoke(this, "", "", AssetImportMessageType.AMT_Import, 0, "ImportStart", 0); for (int i = 0; i < fileNames.Length; ++i) { if (IsCancle) { return; } var fileName = fileNames[i]; OnAssetImportMessageDumping?.Invoke(this, "", "", AssetImportMessageType.AMT_Import, 0, "ImportStart: " + fileName, currentPercent); CGfxFileImportOption fileImportOption = new CGfxFileImportOption(); var fBXImporter = new FBX.CGfxFBXImporter(); var result = await fBXImporter.PreImport(fileName, fileImportOption); if (result) { mFileImportOptions.Add(fileName, fileImportOption); fileImportOption.BuildOptionsDictionary(); mFBXImporters.Add(fileName, fBXImporter); fileImportOption.InitializeSavePath(absSavePath); fileImportOption.ImportMesh = mutiFilesImportOption.ImportMesh; fileImportOption.ImportAnimation = mutiFilesImportOption.ImportAnimation; fileImportOption.ConvertSceneUnit = mutiFilesImportOption.ConvertSceneUnit; fileImportOption.Scale = mutiFilesImportOption.Scale; var assetFile = new CGfxAsset_File(); assetFile.FileOption = mFileImportOptions[fileName]; using (var it = assetFile.FileOption.ObjectOptions.GetEnumerator()) { while (it.MoveNext()) { if (IsCancle) { return; } var hash = it.Current.Key; var assetOption = it.Current.Value; if (!assetOption.IsImport) { continue; } if (assetOption.AssetType == ImportAssetType.IAT_Mesh) { var meshOP = assetOption as CGfxMeshImportOption; meshOP.Skeleton = mutiFilesImportOption.Skeleton; } if (assetOption.AssetType == ImportAssetType.IAT_Animation) { var animOP = assetOption as CGfxAnimationImportOption; animOP.Skeleton = mutiFilesImportOption.Skeleton; } var creater = CGfxAssetCreater.CreateAssetCreater(assetOption); creater.OnCreaterAssetImportMessageDumping += MutiFiles_OnCreaterAssetImportMessageDumping; if (!creater.CheckIfNeedImport()) { creater.OnCreaterAssetImportMessageDumping -= MutiFiles_OnCreaterAssetImportMessageDumping; continue; } assetFile.AddCreaters(hash, creater); } } await mFBXImporters[fileName].Import(assetFile); await assetFile.SaveAsset(); currentPercent += per; OnAssetImportMessageDumping?.Invoke(this, "", "", AssetImportMessageType.AMT_Import, 0, "ImportDone: " + fileName, currentPercent); OnAssetImportMessageDumping?.Invoke(this, "", "", AssetImportMessageType.AMT_Save, 0, "ImportDone: " + fileName, 0.0f); } } //await CEngine.Instance.EventPoster.AwaitMTS_Foreach(fileNames.Length,async (idx, smp) => //{ // var fileName = fileNames[idx]; // OnAssetImportMessageDumping?.Invoke(this, "", "", AssetImportMessageType.AMT_Import, "ImportStart: " + fileName, currentPercent); // CGfxFileImportOption fileImportOption = new CGfxFileImportOption(); // var fBXImporter = new FBX.CGfxFBXImporter(); // var result = await fBXImporter.PreImport(fileName, fileImportOption); // if (result) // { // mFileImportOptions.Add(fileName, fileImportOption); // fileImportOption.BuildOptionsDictionary(); // mFBXImporters.Add(fileName, fBXImporter); // fileImportOption.InitializeSavePath(absSavePath); // fileImportOption.ImportMesh = mutiFilesImportOption.ImportMesh; // fileImportOption.ImportAnimation = mutiFilesImportOption.ImportAnimation; // fileImportOption.ConvertSceneUnit = mutiFilesImportOption.ConvertSceneUnit; // fileImportOption.Scale = mutiFilesImportOption.Scale; // var assetFile = new CGfxAsset_File(); // assetFile.FileOption = mFileImportOptions[fileName]; // using (var it = assetFile.FileOption.ObjectOptions.GetEnumerator()) // { // while (it.MoveNext()) // { // var hash = it.Current.Key; // var assetOption = it.Current.Value; // if (!assetOption.IsImport) // continue; // var creater = CGfxAssetCreater.CreateAssetCreater(assetOption); // assetFile.AddCreaters(hash, creater); // } // } // await mFBXImporters[fileName].Import(assetFile); // await assetFile.SaveAsset(); // currentPercent += per; // OnAssetImportMessageDumping?.Invoke(this, "", "", AssetImportMessageType.AMT_Import, "ImportDone: " + fileName, currentPercent); // } //}); }