public void CreateF3DRenderer() { if (F3Drenderer != null) { F3Drenderer.Dispose(); } CleanRenderers(); F3Drenderer = new F3DRenderer(); }
public void Dispose() { if (F3Drenderer != null) { F3Drenderer.Dispose(); } if (Colrenderer != null) { Colrenderer.Dispose(); } if (Georenderer != null) { Georenderer.Dispose(); } if (Lvlrenderer != null) { Lvlrenderer.Dispose(); } CleanRenderers(); }