Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (!trackedEnemy)
        {
            trackedEnemy = FindClosestEnemy();
        }
        if (!trackedEnemy)
        {
            fxSettup.Stop(turretID);
            return;
        }

        F3DTurret turret = GetComponent <F3DTurret>();

        if (turret)
        {
            turret.SetNewTarget(trackedEnemy.hitTarget.position);
        }
        StartCoroutine(RandomDelayFire());
    }