public IEnumerator Refresh() { void RefreshInventoryAction( EzInventory inventory, List <EzItemSet> itemSets ) { if (inventory.InventoryName != _inventoryModel.Name) { return; } _inventory = inventory; _itemSets = itemSets; _itemSets.Sort((o1, o2) => o1.SortValue != o2.SortValue ? o1.SortValue - o2.SortValue : (int)(o2.Count - o1.Count)); _onGetInventory.RemoveListener(RefreshInventoryAction); onWatchInventoryEvent.Invoke(_inventory, _itemSets); } _onGetInventory.AddListener(RefreshInventoryAction); yield return(InventoryController.GetInventory( _client, _session, _inventoryNamespaceName, _inventoryModel.Name, _onGetInventory, _onError )); }
public void OnChangeInventory( EzInventory inventory, List <EzItemSet> itemSets ) { for (var i = 0; i < gridLayoutGroup.transform.childCount; i++) { Destroy(gridLayoutGroup.transform.GetChild(i).gameObject); } foreach (var itemSet in _watcher.ItemSets) { var item = Instantiate(inventoryItemPrefab, gridLayoutGroup.transform); item.Initialize( itemSet ); item.onClickItem.AddListener(OnClickItem); } for (var i = _watcher.ItemSets.Count; i < inventory.CurrentInventoryMaxCapacity; i++) { Instantiate(inventoryItemEmptyPrefab, gridLayoutGroup.transform); } capacity.text = $"Capacity: {inventory.CurrentInventoryCapacityUsage} / {inventory.CurrentInventoryMaxCapacity}"; }
public void OnChangeInventory( EzInventory unit, List <EzItemSet> itemSets ) { for (var i = 0; i < gridLayoutGroup.transform.childCount; i++) { Destroy(gridLayoutGroup.transform.GetChild(i).gameObject); } foreach (var itemSet in _watcher.ItemSets) { var item = Instantiate(unitItemPrefab, gridLayoutGroup.transform); item.Initialize( _watcher.ItemModels.First(itemModel => itemModel.Name == itemSet.ItemName), itemSet ); item.onClickItem.AddListener(OnClickItem); item.gameObject.SetActive(true); } for (var i = _watcher.ItemSets.Count; i < unit.CurrentInventoryMaxCapacity; i++) { var item = Instantiate(unitItemEmptyPrefab, gridLayoutGroup.transform); item.gameObject.SetActive(true); } capacity.text = $"Capacity: {unit.CurrentInventoryCapacityUsage} / {unit.CurrentInventoryMaxCapacity}"; }
public EzGetInventoryResult( GetInventoryResult result ) { if (result.item != null) { Item = new EzInventory(result.item); } }
public void OnChangeGold( EzInventory inventory, List <EzItemSet> itemSet ) { if (_watcher.ItemSets == null || _watcher.ItemSets.Count == 0) { amount.text = "0 G"; } else { amount.text = $"{_watcher.ItemSets[0].Count} G"; } }
public EzGetItemResult( GetItemSetResult result ) { Items = new List <EzItemSet>(); foreach (var item_ in result.items) { Items.Add(new EzItemSet(item_)); } if (result.itemModel != null) { ItemModel = new EzItemModel(result.itemModel); } if (result.inventory != null) { Inventory = new EzInventory(result.inventory); } }
public EzGetItemWithSignatureResult( GetItemWithSignatureResult result ) { Items = new List <EzItemSet>(); foreach (var item_ in result.items) { Items.Add(new EzItemSet(item_)); } if (result.itemModel != null) { ItemModel = new EzItemModel(result.itemModel); } if (result.inventory != null) { Inventory = new EzInventory(result.inventory); } Body = result.body; Signature = result.signature; }
private void AcquireAction( EzInventory inventory, List <EzItemSet> itemSets, int acquireValue ) { if (inventory.InventoryName != _inventoryModel.Name) { return; } _inventory = inventory; foreach (var itemSet in itemSets) { _itemSets = _itemSets.Where(item => item.Name != itemSet.Name).ToList(); _itemSets.Add(itemSet); } _itemSets.Sort((o1, o2) => o1.SortValue != o2.SortValue ? o1.SortValue - o2.SortValue : (int)(o2.Count - o1.Count)); onWatchInventoryEvent.Invoke(_inventory, _itemSets); }
public void OnChangeInventory( EzInventory unit, List <EzItemSet> itemSets ) { for (var i = 0; i < gridLayoutGroup.transform.childCount; i++) { Destroy(gridLayoutGroup.transform.GetChild(i).gameObject); } foreach (var itemSet in _unitWatcher.ItemSets) { var item = Instantiate(unitItemPrefab, gridLayoutGroup.transform); item.Initialize( _unitWatcher.ItemModels.First(itemModel => itemModel.Name == itemSet.ItemName), itemSet ); if (_form != null && _form.Slots.Select(slot => slot?.PropertyId).Contains(itemSet.ItemSetId)) { Instantiate(usingPrefab, item.transform); } else { item.onClickItem.AddListener(OnClickItem); } item.gameObject.SetActive(true); } for (var i = _unitWatcher.ItemSets.Count; i < unit.CurrentInventoryMaxCapacity; i++) { var item = Instantiate(unitItemEmptyPrefab, gridLayoutGroup.transform); item.gameObject.SetActive(true); } capacity.text = $"Capacity: {unit.CurrentInventoryCapacityUsage} / {unit.CurrentInventoryMaxCapacity}"; }