Example #1
0
    public override void IncrementFrameCounter()
    {
        if (currentPattern != null)
        {
            EyeDetails eyeToDisplay = GetEye(renderEye);

            if (eyeToDisplay.image.sprite == currentPattern.image)
            {
                framesDisplayed++;
            }

            // n.b. if you want to know how long the last frame was displayed for, see Time.deltaTime
        }
    }
Example #2
0
    public override void DisplayNewPattern(ImagePattern pattern)
    {
        // Debug.Log("DisplayNewPattern called for pattern " + pattern);
        if (currentPattern != null && ResetBothEyesOnNewPattern)
        {
            SetEyeToDefaults(LeftEye);
            SetEyeToDefaults(RightEye);
        }

        if (pattern != null)
        {
            // Set the new pattern on the specified eye
            EyeDetails newEyeToDisplay = GetEye(renderEye);
            newEyeToDisplay.image.sprite           = pattern.image;
            newEyeToDisplay.image.color            = new Color(255, 255, 255, 255); // make the image entirely opaque (assuming the PNG has an alpha channel)
            newEyeToDisplay.camera.backgroundColor = new Color(pattern.background.r, pattern.background.g, pattern.background.b, 255);
            currentPattern = pattern;
        }

        framesDisplayed = 0;
    }
Example #3
0
 private void SetEyeToDefaults(EyeDetails eye)
 {
     eye.image.sprite           = null;
     eye.image.color            = new Color(0, 0, 0, 0); // make the image entirely transparent
     eye.camera.backgroundColor = new Color(DefaultBackground.r, DefaultBackground.g, DefaultBackground.b, 0);
 }