Example #1
0
        public void loadProperties(ArkArchive archive, GameObject next, long propertiesBlockOffset, int?nextGameObjectPropertiesOffset = null)
        {
            var offset     = propertiesBlockOffset + _propertiesOffset;
            var nextOffset = nextGameObjectPropertiesOffset != null ? propertiesBlockOffset + nextGameObjectPropertiesOffset.Value : (next != null) ? propertiesBlockOffset + next._propertiesOffset : archive.Size - 1;

            archive.Position = offset;


            properties.Clear();
            try
            {
                var property = PropertyRegistry.readProperty(archive, null);

                while (property != null)
                {
                    if (property != ExcludedProperty.Instance)
                    {
                        properties.Add(_arkNameCache.Create(property.Name.Token, property.Index), property);
                    }


                    property = PropertyRegistry.readProperty(archive, archive.ExclusivePropertyNameTree);
                }
            }
            catch (UnreadablePropertyException)
            {
                // Stop reading and ignore possible extra data for now, needs a new field in ExtraDataHandler
                return;
            }
            finally
            {
                //these are in order of most common to least common to keep lookups at a minimum
                if (Properties.ContainsKey(_ownerName) || Properties.ContainsKey(_bHasResetDecayTime) || ClassName.Name == "CherufeNest_C")
                {
                    if (ClassName.Token.StartsWith("DeathItemCache_"))
                    {
                        _isFlags |= GameObjectIs.IsDeathItemCache;
                        goto SkipRest;
                    }

                    _isFlags |= GameObjectIs.IsStructure;
                    goto SkipRest;
                }

                if (Properties.ContainsKey(_dinoId1))
                {
                    _isFlags |= GameObjectIs.IsCreature;
                }
                int tamingTeamID    = 0;
                int targetingTeamId = 0;

                if (IsCreature)
                {
                    if (Properties.ContainsKey(_tamingTeamID))
                    {
                        PropertyInt32 tamingTeam = (PropertyInt32)Properties[_tamingTeamID];
                        tamingTeamID = tamingTeam.Value.GetValueOrDefault(0);
                    }

                    if (Properties.ContainsKey(_targetTeamID))
                    {
                        PropertyInt32 targetingTeam = (PropertyInt32)Properties[_targetTeamID];
                        targetingTeamId = targetingTeam.Value.GetValueOrDefault(0);
                    }


                    if (targetingTeamId > 1000000000)
                    {
                        if ((tamingTeamID > 0 && tamingTeamID < 1000000000) & !Properties.ContainsKey(_imprinterName))
                        {
                        }
                        else
                        {
                            _isFlags |= GameObjectIs.IsTamedCreature;
                        }
                    }
                }

                if (IsCreature && !IsTamedCreature)
                {
                    _isFlags |= GameObjectIs.IsWildCreature;
                }
                if (IsTamedCreature && (ClassName.Equals(_raft_bp_c) || ClassName.Equals(_motorraft_bp_c)))
                {
                    _isFlags |= GameObjectIs.IsRaftCreature;
                }

                if (Properties.ContainsKey(_currentStatusValues))
                {
                    _isFlags |= GameObjectIs.IsStatusComponent;
                }
                if (IsStatusComponent && ClassName.Token.StartsWith("DinoCharacterStatusComponent_"))
                {
                    _isFlags |= GameObjectIs.IsDinoStatusComponent;
                }
                if (IsStatusComponent && !IsDinoStatusComponent && ClassName.Token.StartsWith("PlayerCharacterStatusComponent_"))
                {
                    _isFlags |= GameObjectIs.IsPlayerCharacterStatusComponent;
                }


                if (ClassName.Token.StartsWith("DroppedItemGeneric_") & !ClassName.Name.Contains("NoPhysics"))
                {
                    if (Properties.ContainsKey(_droppedByPlayerId))
                    {
                        PropertyInt64 selectedPlayerId = (PropertyInt64)Properties[_droppedByPlayerId];

                        if (selectedPlayerId.Value != 0)
                        {
                            _isFlags |= GameObjectIs.IsDroppedItem;
                        }
                    }
                }

                if (IsItem)
                {
                    goto SkipRest;
                }

                if (IsCreature)
                {
                    goto SkipRest;
                }

                if (IsStatusComponent)
                {
                    goto SkipRest;
                }

                if (Properties.ContainsKey(_bInitializedMe))
                {
                    _isFlags |= GameObjectIs.IsInventory;
                }
                if (IsInventory && ClassName.Token.StartsWith("PrimalInventoryBP_"))
                {
                    _isFlags |= GameObjectIs.IsStructureInventory;
                }
                if (IsInventory && !IsStructureInventory && ClassName.Token.StartsWith("DinoTamedInventoryComponent_"))
                {
                    _isFlags |= GameObjectIs.IsTamedCreatureInventory;
                }
                if (IsInventory && !(IsStructureInventory || IsTamedCreatureInventory) && ClassName.Token.StartsWith("PrimalInventoryComponent"))
                {
                    _isFlags |= GameObjectIs.IsPlayerCharacterInventory;
                }
                if (IsInventory && !(IsStructureInventory || IsTamedCreatureInventory || IsPlayerCharacterInventory) && ClassName.Token.StartsWith("DinoWildInventoryComponent_"))
                {
                    _isFlags |= GameObjectIs.IsWildCreatureInventory;
                }

                if (IsInventory)
                {
                    goto SkipRest;
                }

                if (ClassName.Equals(_structurePaintingComponent))
                {
                    _isFlags |= GameObjectIs.IsStructurePaintingComponent;

                    goto SkipRest;
                }

                if (ClassName.Equals(_droppedItem))
                {
                    _isFlags |= GameObjectIs.IsDroppedItem;

                    goto SkipRest;
                }

                if (ClassName.Equals(_male) || ClassName.Equals(_female))
                {
                    _isFlags |= GameObjectIs.IsPlayerCharacter;

                    goto SkipRest;
                }

                _isFlags |= GameObjectIs.IsSomethingElse;


                //IsStructure = (Properties.ContainsKey(_ownerName) || Properties.ContainsKey(_bHasResetDecayTime));
                //if (IsStructure) goto SkipRest;

                //IsCreature = Properties.ContainsKey(_dinoId1);
                //IsTamedCreature = IsCreature && (Properties.ContainsKey(_tamerString) || Properties.ContainsKey(_tamingTeamID));
                //IsWildCreature = IsCreature && !IsTamedCreature;
                //IsRaftCreature = IsTamedCreature && ClassName.Equals(_raft_bp_c);
                //if (IsCreature) goto SkipRest;

                //IsStatusComponent = Properties.ContainsKey(_currentStatusValues);
                //IsDinoStatusComponent = IsStatusComponent && ClassName.Token.StartsWith("DinoCharacterStatusComponent_");
                //IsPlayerCharacterStatusComponent = IsStatusComponent && !IsDinoStatusComponent && ClassName.Token.StartsWith("PlayerCharacterStatusComponent_");
                //if (IsStatusComponent) goto SkipRest;

                //IsInventory = Properties.ContainsKey(_bInitializedMe);
                //IsStructureInventory = IsInventory && ClassName.Token.StartsWith("PrimalInventoryBP_");
                //IsTamedCreatureInventory = IsInventory && !IsStructureInventory && ClassName.Token.StartsWith("DinoTamedInventoryComponent_");
                //IsPlayerCharacterInventory = IsInventory && !(IsStructureInventory || IsTamedCreatureInventory) && ClassName.Token.StartsWith("PrimalInventoryComponent");
                //IsWildCreatureInventory = IsInventory && !(IsStructureInventory || IsTamedCreatureInventory || IsPlayerCharacterInventory) && ClassName.Token.StartsWith("DinoWildInventoryComponent_");
                //if (IsInventory) goto SkipRest;

                //IsStructurePaintingComponent = ClassName.Equals(_structurePaintingComponent);
                //if (IsStructurePaintingComponent) goto SkipRest;

                //IsDroppedItem = ClassName.Equals(_droppedItem);
                //if (IsDroppedItem) goto SkipRest;

                //IsPlayerCharacter = ClassName.Equals(_male) || ClassName.Equals(_female);
                //if (IsPlayerCharacter) goto SkipRest;

                //IsSomethingElse = true;

                SkipRest :;
            }

            var distance = nextOffset - archive.Position;

            if (distance > 0)
            {
                ExtraData = ExtraDataRegistry.getExtraData(this, archive, distance);
            }
            else
            {
                ExtraData = null;
            }
        }
        public void loadProperties(ArkArchive archive, GameObject next, long propertiesBlockOffset, int?nextGameObjectPropertiesOffset = null)
        {
            var offset     = propertiesBlockOffset + _propertiesOffset;
            var nextOffset = nextGameObjectPropertiesOffset != null ? propertiesBlockOffset + nextGameObjectPropertiesOffset.Value : (next != null) ? propertiesBlockOffset + next._propertiesOffset : archive.Size - 1;

            archive.Position = offset;

            properties.Clear();
            try
            {
                var property = PropertyRegistry.readProperty(archive);

                while (property != null)
                {
                    properties.Add(_arkNameCache.Create(property.Name.Token, property.Index), property);
                    property = PropertyRegistry.readProperty(archive);
                }
            }
            catch (UnreadablePropertyException)
            {
                // Stop reading and ignore possible extra data for now, needs a new field in ExtraDataHandler
                return;
            }
            finally
            {
                //these are in order of most common to least common to keep lookups at a minimum
                if (IsItem)
                {
                    goto SkipRest;
                }

                IsStructure = (Properties.ContainsKey(_ownerName) || Properties.ContainsKey(_bHasResetDecayTime));
                if (IsStructure)
                {
                    goto SkipRest;
                }

                IsCreature      = Properties.ContainsKey(_dinoId1);
                IsTamedCreature = IsCreature && (Properties.ContainsKey(_tamerString) || Properties.ContainsKey(_tamingTeamID));
                IsWildCreature  = IsCreature && !IsTamedCreature;
                IsRaftCreature  = IsTamedCreature && ClassName.Equals(_raft_bp_c);
                if (IsCreature)
                {
                    goto SkipRest;
                }

                IsStatusComponent                = Properties.ContainsKey(_currentStatusValues);
                IsDinoStatusComponent            = IsStatusComponent && ClassName.Token.StartsWith("DinoCharacterStatusComponent_");
                IsPlayerCharacterStatusComponent = IsStatusComponent && !IsDinoStatusComponent && ClassName.Token.StartsWith("PlayerCharacterStatusComponent_");
                if (IsStatusComponent)
                {
                    goto SkipRest;
                }

                IsInventory                = Properties.ContainsKey(_bInitializedMe);
                IsStructureInventory       = IsInventory && ClassName.Token.StartsWith("PrimalInventoryBP_");
                IsTamedCreatureInventory   = IsInventory && !IsStructureInventory && ClassName.Token.StartsWith("DinoTamedInventoryComponent_");
                IsPlayerCharacterInventory = IsInventory && !(IsStructureInventory || IsTamedCreatureInventory) && ClassName.Token.StartsWith("PrimalInventoryComponent");
                IsWildCreatureInventory    = IsInventory && !(IsStructureInventory || IsTamedCreatureInventory || IsPlayerCharacterInventory) && ClassName.Token.StartsWith("DinoWildInventoryComponent_");
                if (IsInventory)
                {
                    goto SkipRest;
                }

                IsStructurePaintingComponent = ClassName.Equals(_structurePaintingComponent);
                if (IsStructurePaintingComponent)
                {
                    goto SkipRest;
                }

                IsDroppedItem = ClassName.Equals(_droppedItem);
                if (IsDroppedItem)
                {
                    goto SkipRest;
                }

                IsPlayerCharacter = ClassName.Equals(_male) || ClassName.Equals(_female);
                if (IsPlayerCharacter)
                {
                    goto SkipRest;
                }

                IsSomethingElse = true;

                SkipRest :;
            }

            var distance = nextOffset - archive.Position;

            if (distance > 0)
            {
                ExtraData = ExtraDataRegistry.getExtraData(this, archive, distance);
            }
            else
            {
                ExtraData = null;
            }
        }