public void Parse(AssetsReader reader) { Version = reader.ReadCStr(); Platform = reader.ReadInt32(); HasTypeTrees = reader.ReadBoolean(); int numTypes = reader.ReadInt32(); for (int i = 0; i < numTypes; i++) { Types.Add(new AssetsType(reader, HasTypeTrees)); } int numObj = reader.ReadInt32(); for (int i = 0; i < numObj; i++) { reader.AlignTo(4); var obj = ObjectInfo <AssetsObject> .Parse(ParentFile, reader); ObjectInfos.Add(obj); } int numAdds = reader.ReadInt32(); for (int i = 0; i < numAdds; i++) { reader.AlignTo(4); Adds.Add(new RawPtr(reader)); } int numExt = reader.ReadInt32(); for (int i = 0; i < numExt; i++) { ExternalFiles.Add(new ExternalFile(reader)); } reader.ReadCStr(); }
public void Parse(AssetsReader reader) { Version = reader.ReadCStr(); Platform = reader.ReadInt32(); HasTypeTrees = reader.ReadBoolean(); int numTypes = reader.ReadInt32(); for (int i = 0; i < numTypes; i++) { Types.Add(new AssetsType(reader, HasTypeTrees)); } List <ObjectRecord> records = new List <ObjectRecord>(); int numObj = reader.ReadInt32(); for (int i = 0; i < numObj; i++) { reader.AlignTo(4); var obj = new ObjectRecord(reader); records.Add(obj); } int numAdds = reader.ReadInt32(); for (int i = 0; i < numAdds; i++) { reader.AlignTo(4); Adds.Add(new RawPtr(reader)); } int numExt = reader.ReadInt32(); for (int i = 0; i < numExt; i++) { ExternalFiles.Add(new ExternalFile(reader)); } reader.ReadCStr(); //load the object infos in order based on their type foreach (var record in records.OrderBy(x => PreloadObjectOrder(x)).ThenBy(x => x.ObjectID)) { var obj = ObjectInfo <AssetsObject> .Parse(ParentFile, record); ObjectInfos.Add(obj); if (ShouldForceLoadObject(record)) { var o = obj.Object; } } }