private void OnGUI() { GUILayout.Label("Puzzle saver and loader editor"); if (editor == null) { Init(); } editor.Instances = new object[] { saveload }; if (editor.Draw(new Rect(0, 16, position.width, position.height - 16))) { Repaint(); } }
private void OnGUI() { if (go == null) { GUILayout.Label("Select a GameObject..."); component = null; editor.Instances = new object[0]; } else { Component[] components = go.GetComponents(typeof(Component)); GUIContent[] contents = new GUIContent[components.Length + 1]; contents[0] = new GUIContent("None"); int index = -1; for (int i = 0; i < components.Length; i++) { contents[i + 1] = new GUIContent(components[i].GetType().Name); if (components[i] == component) { index = i + 1; } } EditorGUI.BeginChangeCheck(); index = EditorGUILayout.Popup(new GUIContent("Select a component: "), index, contents); if (EditorGUI.EndChangeCheck()) { if (index == 0) { component = null; editor.Instances = new object[0]; } else { component = components[index - 1]; editor.Instances = new object[] { component }; } } } if (editor.Draw(new Rect(0, 16, position.width, position.height - 16))) { Repaint(); } }