public void ChangeBehavior(string AIName) { ExternalBehaviorTree tree = Miscs.LoadResource <ExternalBehaviorTree>("AI/Avatar/" + AIName, BundleType.RESOURCE_FILE); this._btree.ExternalBehavior = tree; this._hasOverridenBehavior = true; }
private void PostStartHandleBenchmark() { if (this.isBenchmark) { Singleton <AvatarManager> .Instance.SetAutoBattle(true); List <BaseMonoAvatar> allPlayerAvatars = Singleton <AvatarManager> .Instance.GetAllPlayerAvatars(); for (int i = 0; i < allPlayerAvatars.Count; i++) { if (!string.IsNullOrEmpty(this.avatarDevDatas[i].avatarAI)) { ExternalBehaviorTree tree = Miscs.LoadResource <ExternalBehaviorTree>(this.avatarDevDatas[i].avatarAI, BundleType.RESOURCE_FILE); ((BTreeAvatarAIController)allPlayerAvatars[i].GetActiveAIController()).autoBattleBehavior = tree; ((BTreeAvatarAIController)allPlayerAvatars[i].GetActiveAIController()).autoMoveBehvior = tree; ((BTreeAvatarAIController)allPlayerAvatars[i].GetActiveAIController()).supporterBehavior = tree; allPlayerAvatars[i].GetComponent <BehaviorDesigner.Runtime.BehaviorTree>().ExternalBehavior = tree; allPlayerAvatars[i].GetComponent <BehaviorDesigner.Runtime.BehaviorTree>().EnableBehavior(); } } Screen.sleepTimeout = -1; SuperDebug.CloseAllDebugs(); new GameObject { name = "__Benchmark" }.AddComponent <MonoBenchmarkSwitches>(); } }
public void ChangeBehavior(string AIName) { ExternalBehaviorTree tree = Miscs.LoadResource <ExternalBehaviorTree>("AI/Monster/" + AIName, BundleType.RESOURCE_FILE); if (tree != null) { this._btree.ExternalBehavior = tree; this.EnableBehavior(); } }
void Start() { // m_BehaviorTree = Resources.Load<BehaviorTree>("BehaviorTree/EnemyNormalAI"); ExternalBehaviorTree extBT = Resources.Load <ExternalBehaviorTree>("BehaviorTree/EnemyNormalAI"); BehaviorTree bt = gameObject.AddComponent <BehaviorTree>(); bt.ExternalBehavior = extBT; bt.StartWhenEnabled = false; m_BehaviorTree = bt; // m_BehaviorTree = gameObject.GetComponent<BehaviorTree>(); }
private void RunBD(string _path) { ExternalBehaviorTree externalBehaviorTree = Resources.Load(_path) as ExternalBehaviorTree; if (null != externalBehaviorTree) { GameObject go = new GameObject("lalala"); BehaviorTree tree = go.AddComponent <BehaviorTree>(); tree.ExternalBehavior = externalBehaviorTree; //tree.SetBehaviorSource(externalBehaviorTree.BehaviorSource); //tree.Start(); } }
public bool SetBehaviorTree(string name) { if (string.IsNullOrEmpty(name)) { return(false); } #if UNITY_EDITOR string location = "Assets/Behavior Designer/AIData/" + name + ".asset"; ExternalBehaviorTree ebt = UnityEditor.AssetDatabase.LoadAssetAtPath(location, typeof(ExternalBehaviorTree)) as ExternalBehaviorTree; _behavior_tree.ExternalBehavior = ebt; _behavior_tree.RestartWhenComplete = true; #endif return(true); }
public void SetActiveTree(ExternalBehaviorTree tree) { if (tree == null) { Debug.LogError("Null tree provided to \"SetActiveTree\" function!"); return; } ExternalBehaviorTree extree = Object.Instantiate(tree); extree.Init(); GetComponent <BehaviorTree>().DisableBehavior(); GetComponent <BehaviorTree>().ExternalBehavior = extree; GetComponent <BehaviorTree>().EnableBehavior(); }
protected void InitBehaviorTree() { ExternalBehaviorTree extBT = Resources.Load <ExternalBehaviorTree>(behaviorDesignerPath); if (extBT == null) { return; } BehaviorTree bt = gameObject.AddComponent <BehaviorTree>(); bt.ExternalBehavior = extBT; bt.StartWhenEnabled = false; bt.RestartWhenComplete = true; m_BehaviorTree = bt; m_BehaviorTree.DisableBehavior(); m_BehaviorTree.EnableBehavior(); }
public static void OpenBuildAsset() { GetWindow(typeof(BuildAssetEditor)); UnityEngine.Object asset = AssetDatabase.LoadAssetAtPath("Assets/Res/SkillLibrary/player/" + "1004" + ".asset", typeof(UnityEngine.Object)); ExternalBehaviorTree skillTree = asset as ExternalBehaviorTree; if (skillTree != null) { skillTree.SetVariableValue("StopBehaviors", false); skillTree.SetVariableValue("SkillCD", 5f); EditorUtility.SetDirty(asset); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); } }
public ExternalBehaviorTree GetBehaviorTreeAsset(string assetName) { string assetPath = GetAssetPathByAssetName <TextAsset>(assetName); assetName = assetName.ToLower(); AddAssetBundleNameDic(assetPath, assetName + BytesExt); BundleWrapper bundle = LoadBundle(assetName + BytesExt); if (bundle.IsEmpty()) { return(null); } string[] names = bundle.GetAllAssetNames(); ExternalBehaviorTree ta = bundle.LoadAsset <ExternalBehaviorTree>(names[0]); return(ta); }
public BTreeAvatarAIController(BaseMonoEntity avatar) : base(avatar) { this._avatar = (BaseMonoAvatar)avatar; string path = "AI/Avatar/AvatarAutoBattleBehavior_Alt"; this.autoBattleBehavior = Miscs.LoadResource <ExternalBehaviorTree>(path, BundleType.RESOURCE_FILE); this.autoMoveBehvior = Miscs.LoadResource <ExternalBehaviorTree>("AI/Avatar/AvatarAutoMoveBehavior", BundleType.RESOURCE_FILE); string supporterAI = "AvatarSupporterBehavior_Alt"; if (this._avatar.config.AIArguments.SupporterAI != string.Empty) { supporterAI = this._avatar.config.AIArguments.SupporterAI; } this.supporterBehavior = Miscs.LoadResource <ExternalBehaviorTree>("AI/Avatar/" + supporterAI, BundleType.RESOURCE_FILE); this._btree = this._avatar.gameObject.AddComponent <BehaviorDesigner.Runtime.BehaviorTree>(); this._btree.RestartWhenComplete = true; this._btree.StartWhenEnabled = false; this._btree.DisableBehavior(); this._btree.UpdateInterval = UpdateIntervalType.EveryFrame; }
public void SetActiveTree(AIActiveState input) { ExternalBehaviorTree extree = null; switch (input) { case AIActiveState.Calm: extree = Object.Instantiate(traits.calmTree); break; case AIActiveState.Suspicious: extree = Object.Instantiate(traits.suspiciousTree); break; case AIActiveState.Hostile: extree = Object.Instantiate(traits.hostileTree); break; } extree.Init(); GetComponent <BehaviorTree>().DisableBehavior(); GetComponent <BehaviorTree>().ExternalBehavior = extree; GetComponent <BehaviorTree>().EnableBehavior(); }
private void InitBTree(string AIName) { this._btree = base._monster.gameObject.AddComponent <BehaviorDesigner.Runtime.BehaviorTree>(); this._btree.RestartWhenComplete = true; this._btree.StartWhenEnabled = false; if (!this._disableBehaviorWhenInit) { this._btree.DisableBehaviorWhenMonoDisabled = false; this._btree.TryEnableBehaviorWhenMonoEnabled = false; } ExternalBehaviorTree tree = Miscs.LoadResource <ExternalBehaviorTree>("AI/Monster/" + AIName, BundleType.RESOURCE_FILE); this._btree.ExternalBehavior = tree; if (this._disableBehaviorWhenInit) { this._btree.CheckForSerialization(); this._btree.DisableBehavior(); } else { this._btree.UpdateInterval = UpdateIntervalType.Manual; } }