protected void DecomposeFashion() { this.FashionModelID = 0; this.FashionEquipIDs = null; this.FashionWingID = 0; for (int i = 0; i < this.fashionIDs.get_Count(); i++) { FashionModelType fashionModelType = FashionModelType.None; int fashionModelTypeID = ExteriorArithmeticUnit.GetFashionModelTypeID(this.fashionIDs.get_Item(i), out fashionModelType); if (fashionModelTypeID != 0) { switch (fashionModelType) { case FashionModelType.Equip: this.FashionEquipIDs.Add(fashionModelTypeID); break; case FashionModelType.Wing: this.FashionWingID = fashionModelTypeID; break; case FashionModelType.Model: this.FashionModelID = fashionModelTypeID; break; } } } }
public void Clone(ExteriorArithmeticUnit origin, bool isArithmetic = true) { this.Reset(); this.finalModelID = origin.FinalModelID; this.finalWeaponID = origin.FinalWeaponID; this.finalWeaponGogok = origin.FinalWeaponGogok; this.finalClothesID = origin.FinalClothesID; this.finalWingID = origin.FinalWingID; this.standardModelID = origin.StandardModelID; this.equipIDs.Clear(); this.equipIDs.AddRange(origin.EquipIDs); this.gogok = origin.Gogok; this.wingID = origin.WingID; this.isHideWing = origin.IsHideWing; this.clientModelID = origin.ClientModelID; this.serverModelID = origin.ServerModelID; this.fashionIDs.Clear(); this.fashionIDs.AddRange(origin.FashionIDs); this.fashionModelID = origin.FashionModelID; this.fashionEquipIDs.Clear(); this.fashionEquipIDs.AddRange(origin.FashionEquipIDs); this.fashionWingID = origin.FashionWingID; if (isArithmetic) { this.Arithmetic(); } }
protected ActorModel GetModel(int index, ExteriorArithmeticUnit exteriorUnit) { ActorModel actorModel = ModelPool.Instance.Get(exteriorUnit.FinalModelID); actorModel.ModelType = ActorModelType.UI; actorModel.ModelLayer = "NPC"; actorModel.set_name(index.ToString()); actorModel.get_transform().set_position(new Vector3((float)(-1000 * (index + 1)), 1000f, 0f)); actorModel.EquipOn(exteriorUnit.FinalWeaponID, exteriorUnit.FinalWeaponGogok); actorModel.EquipOn(exteriorUnit.FinalClothesID, 0); actorModel.EquipWingOn(exteriorUnit.FinalWingID); LayerSystem.SetGameObjectLayer(actorModel.get_gameObject(), "NPC", 1); actorModel.PreciseSetAction("idle_city"); return(actorModel); }
public List <GameObject> SetModelData(RawImage rawImage, ExteriorArithmeticUnit exteriorUnit, out int index) { List <GameObject> list = new List <GameObject>(); index = this.BorrowModelIndex(); RenderTexture renderTexture = null; RTManager.CreateRenderTexture(ref renderTexture, "temp_render_texture"); rawImage.GetComponent <RectTransform>().set_sizeDelta(new Vector2((float)renderTexture.get_width(), (float)renderTexture.get_height())); RTManager.SetRT(rawImage, renderTexture); Camera camera = this.CreateModelCamera(renderTexture); list.Add(camera.get_gameObject()); ActorModel model = this.GetModel(index, exteriorUnit); list.Add(model.get_gameObject()); camera.get_transform().set_rotation(model.get_transform().get_rotation() * Quaternion.AngleAxis(180f, Vector3.get_up())); Vector3 vector = model.get_transform().get_up() * 0.9f; Vector3 vector2 = model.get_transform().get_forward() * 2.95f; camera.get_transform().set_position(model.get_transform().get_position() + vector + vector2); return(list); }
protected void Arithmetic() { bool flag = false; int num = 0; bool flag2 = false; int num2 = 0; this.FinalModelID = this.StandardModelID; this.FinalWeaponID = 0; this.FinalWeaponGogok = 0; this.FinalClothesID = 0; this.FinalWingID = this.WingID; ExteriorArithmeticUnit.AnalysisEquipList(this.EquipIDs, out flag, out num, out flag2, out num2); if (flag) { this.FinalWeaponID = num; this.FinalWeaponGogok = this.Gogok; } if (flag2) { this.FinalModelID = this.StandardModelID; this.FinalClothesID = num2; } if (this.ServerModelID != 0) { this.FinalModelID = this.ServerModelID; this.FinalClothesID = 0; } if (this.FashionWingID != 0) { this.FinalWingID = this.FashionWingID; } ExteriorArithmeticUnit.AnalysisEquipList(this.FashionEquipIDs, out flag, out num, out flag2, out num2); if (flag) { this.FinalWeaponID = num; this.FinalWeaponGogok = 0; } if (flag2) { this.FinalModelID = this.StandardModelID; this.FinalClothesID = num2; } if (this.FashionModelID != 0) { this.FinalModelID = this.FashionModelID; this.FinalClothesID = 0; } if (this.ClientModelID != 0) { this.FinalModelID = this.ClientModelID; this.FinalWeaponID = 0; this.FinalWeaponGogok = 0; this.FinalClothesID = 0; this.FinalWingID = 0; } if (this.IsHideWing) { this.FinalWingID = 0; } this.AutoUpdateExterior(); }