public SocialRunViewModel() { StartRun = new RelayCommand(() => { BuddyRunManager.Instance.Start(); StopRun.RaiseCanExecuteChanged(); StartRun.RaiseCanExecuteChanged(); }, () => { return(!BuddyRunManager.Instance.InRun /*&& BandService.Instance.IsConnected*/); }); StopRun = new RelayCommand(() => { BuddyRunManager.Instance.Stop(); StopRun.RaiseCanExecuteChanged(); StartRun.RaiseCanExecuteChanged(); }, () => { return(BuddyRunManager.Instance.InRun); }); BuddyRunManager.Instance.OnRouteUpdate += Instance_OnRouteUpdate; LocationService.Instance.OnLocationChange += Instance_OnLocationChange; BandService.Instance.OnHeartRateChange += Instance_OnHeartRateChange; CurrentLocation = ExtentionMethods.GetDefaultPoint(); BuddyLocation = ExtentionMethods.GetDefaultPoint(); BuddyRunManager.Instance.OnBuddyRouteUpdate += Instance_OnBuddyRouteUpdate; BuddyRunManager.Instance.OnBuddyLocationUpdate += Instance_OnBuddyLocationUpdate; }
public string SetAntlr(BlockInfo block) { StringBuilder strBuilder = new StringBuilder(); isPricer = block.IsPricer; try { strBuilder.Append("{ "); strBuilder.Append(BlockStartTag(block)); foreach (var item in block.Statements) { SetStatement(item, strBuilder); } if (block.ReturnVariable != null) { strBuilder.Append(BlockEndTag(block)); } strBuilder.Append(" }"); string antlrStr = ExtentionMethods.TrimMultipleWhiteSpace(strBuilder.ToString()).Replace(" ; ;", " ;"); string l_err = ValidateAntlr(antlrStr); if (!string.IsNullOrEmpty(l_err)) { throw new Exception(l_err); } } catch (Exception ex) { throw ex; } return(""); }
void FixedUpdate() { //caluclate the movement of the blade in various scenarious, to provide data f if (bladeSystem.isEmitting == true && colour == 4) { //print(Vector3.Dot(head.forward, transform.forward) + " " + holderCont.velocity); if (holderCont.velocity.sqrMagnitude > 4 && Vector3.Dot(holderCont.velocity.normalized, head.forward) > 0.86) { thrusting = true; } else { thrusting = false; } } if (holder != null && isPickedUp == true && stillPickedUp == true) { //Debug.DrawRay(Offhand.transform.position, Quaternion.FromToRotation(Vector3.forward, new Vector3(Offhand.GetComponent<Grabber>().Controller.GetAxis().x, 0, Offhand.GetComponent<Grabber>().Controller.GetAxis().y)) * Vector3.forward); if (Offhand.GetComponent <Grabber>().Controller.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad) && CanDash) { DashDir = Vector3.Normalize(Quaternion.FromToRotation(Vector3.forward, new Vector3(Offhand.GetComponent <Grabber>().Controller.GetAxis().x, 0, Offhand.GetComponent <Grabber>().Controller.GetAxis().y)) * Vector3.ProjectOnPlane(head.transform.forward, Vector3.up)); dashing = true; CanDash = false; StartCoroutine(ExtentionMethods.Cooldown(DashDuration + DashCooldown, (x) => CanDash = x)); StartCoroutine(ExtentionMethods.Cooldown(DashDuration, (x) => dashing = !x)); } if (dashing) { head.parent.position += DashDir * DashSpeed; } } }
public void OnTriggerExit(Collider other) { if (other.tag == "PlayerWeapon") { //have a cooldwon to prevent repeat rapid cutting and other weirdness StartCoroutine(ExtentionMethods.Cooldown(0.1f, (x) => HasStruck = !x)); } }
// Use this for initialization void Start() { StartCoroutine(ExtentionMethods.Cooldown(AttackTime, (x) => TimeOut = x)); //Debug.Log(transform.Find("FinalBlock").GetComponent<ParticleSystem>().isEmitting); EndEffects = new ParticleSystem[4]; EndEffects[0] = transform.Find("FinalBlock").GetComponent <ParticleSystem>(); EndEffects[1] = transform.Find("FinalFloor").GetComponent <ParticleSystem>(); EndEffects[2] = transform.Find("FinalWave").GetComponent <ParticleSystem>(); EndEffects[3] = transform.Find("FinalChill").GetComponent <ParticleSystem>(); }
Rect reMapRect(Rect input) { Rect output = new Rect(); output.xMin = ExtentionMethods.Remap(input.xMin, minXpicture, maxXpicture, -Cnc_Settings.WidthInMM / 2, Cnc_Settings.WidthInMM / 2); output.xMax = ExtentionMethods.Remap(input.xMax, minXpicture, maxXpicture, -Cnc_Settings.WidthInMM / 2, Cnc_Settings.WidthInMM / 2); output.yMin = ExtentionMethods.Remap(input.yMin, minYpicture, maxYpicture, Cnc_Settings.HeightInMM / 2, -Cnc_Settings.HeightInMM / 2); output.yMax = ExtentionMethods.Remap(input.yMax, minYpicture, maxYpicture, Cnc_Settings.HeightInMM / 2, -Cnc_Settings.HeightInMM / 2); return(output); }
public void Death() { stageManager.Restart(); rig.velocity = Vector2.zero; rig.simulated = true; transform.localPosition = hipPositionBuffer; playerHip.sprite = hips[(int)PlayerState.Normal]; isCrouching = false; crouchingTime = 0f; #if UNITY_EDITOR ExtentionMethods.ClearLog(); #endif }
// Update is called once per frame void FixedUpdate() { if (!TimeOut) { transform.position += transform.forward * AttackSpeed; } else if (!Stopped) { Stopped = true; StartCoroutine(ExtentionMethods.Cooldown(10.5f, (x) => EffectsDone = x)); } if (EffectsDone) { Destroy(transform.parent.gameObject); } }
public override async Task <ApplicationUser> FindAsync(string userName, string password) { RegexUtilities regexUtilities = new RegexUtilities(); ApplicationUser user = new ApplicationUser(); if (regexUtilities.IsValidEmail(userName)) { user = await FindByEmailAsync(userName); } else if (regexUtilities.IsValidPhoneNumber(userName)) { user = ExtentionMethods.FindByPhoneNumberAsync(userName); } return(await CheckPasswordAsync(user, password).WithCurrentCulture() ? user : null); }
// Update is called once per frame void Update() { //Behaivior Logic //dummy is either strafing or striking //if the dummy can't reach the player, it shouldn't be striking. if (sqrDistance > 1.2 * Mathf.Pow(restDistance, 2) && !swinging) { striking = false; } else if (!striking) { //otherwise it will strike at random. watch out! if (Random.Range(1L, 100L) > 99f) { //print("Striking!"); striking = true; //strike a semi-random point in the player's torso area, and swing from either the left or right. NeckOffset = Random.Range(0.1f, 0.6f); leftRight = Random.Range(-8, 10) - 1; } } //this allows the player to apply status effects to the dummy. more than one at a time, too. [WIP] string[] StateWords = State.Split(' '); if (StateWords[0] == "Frozen") { //if frozen, freeze! Frozen = true; StartCoroutine(ExtentionMethods.Cooldown(float.Parse(StateWords[1]), (x) => Frozen = !x)); //fancy wait statement. reusable! body.drag = 10000000; blade.GetComponent <Rigidbody>().drag = 10000000; State = ""; } if (!Frozen && body.drag == 10000000) { //Unfreeze when coroutine triggers body.drag = 0; blade.GetComponent <Rigidbody>().drag = 0; } }
public override async Task GrantResourceOwnerCredentials(OAuthGrantResourceOwnerCredentialsContext context) { var userManager = context.OwinContext.GetUserManager <ApplicationUserManager>(); string deviceId = context.OwinContext.Get <string>("deviceId"); ApplicationUser user = await userManager.FindAsync(context.UserName, context.Password); if (user == null) { context.SetError("invalid_grant", "The user name or password is incorrect."); return; } if (user.Id > 0 && deviceId != null) { UserLog userLog = new UserLog { UserId = user.Id, DeviceId = deviceId }; await ExtentionMethods.AddUserLogAsync(userLog); } ClaimsIdentity oAuthIdentity = await user.GenerateUserIdentityAsync(userManager, OAuthDefaults.AuthenticationType); ClaimsIdentity cookiesIdentity = await user.GenerateUserIdentityAsync(userManager, CookieAuthenticationDefaults.AuthenticationType); //var identity = new ClaimsIdentity(context.Options.AuthenticationType); var claims = oAuthIdentity.Claims.Where(c => c.Type == ClaimTypes.Role); var roles = Newtonsoft.Json.JsonConvert.SerializeObject(claims.Select(x => x.Value)); AuthenticationProperties properties = CreateProperties(user.Id, user.UserName, user.ProfileImage, roles); AuthenticationTicket ticket = new AuthenticationTicket(oAuthIdentity, properties); context.Validated(ticket); context.Request.Context.Authentication.SignIn(cookiesIdentity); }
private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Pad") { float padhalfwidth = other.collider.bounds.extents.x; ContactPoint2D contact = other.GetContact(0); //Just get the first contact point float outAngle = (contact.point.x - other.transform.position.x) / padhalfwidth * 45f; //Abort if it is an edge hit if (outAngle > 45f || outAngle < -45f) { return; } //Convert angle for use with unit circle outAngle = 90f - (outAngle); float speed = thisRigidbody.velocity.magnitude; Vector2 newVelocity = speed * ExtentionMethods.DegreeToVector2(outAngle); thisRigidbody.velocity = newVelocity; } }
public async Task <IHttpActionResult> Manage(int id, UserDTO userDTO) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } Locations location = new Locations(); var user = new ApplicationUser(); //string profileImage = string.Empty; user = await UserManager.FindByIdAsync(id); if (!string.IsNullOrEmpty(userDTO.ProfileImage)) { string ImageName = FileConverter.UploadFileToFileFolder(userDTO.ProfileImage, "ProfileImages"); user.ProfileImage = ImageName; } //if (string.IsNullOrEmpty(userDTO.ProfileImage)) //{ // profileImage = FileConverter.UploadFileToFileFolder(userDTO.ProfileImage, "ProfileImages"); //} if (!String.IsNullOrEmpty(userDTO.UserName)) { user.UserName = userDTO.UserName; } user.GenderId = userDTO.GenderId; if (!String.IsNullOrEmpty(userDTO.MobileNumber)) { user.PhoneNumber = userDTO.MobileNumber; } if (!String.IsNullOrEmpty(userDTO.Email)) { user.Email = userDTO.Email; } if (!String.IsNullOrEmpty(userDTO.Description)) { user.Description = userDTO.Description; } //user.ProfileImage = profileImage; if (!String.IsNullOrEmpty(userDTO.Latitude) && !String.IsNullOrEmpty(userDTO.Longitude)) { var point = LocationPoint.CreatePoint(Convert.ToDouble(userDTO.Latitude), Convert.ToDouble(userDTO.Longitude)); location.LocationName = userDTO.LocationName; location.LocationGeography = point; location.RowStatus = true; location.CreatedDate = DateTime.UtcNow; } Locations rs; bool locationAvailable = ExtentionMethods.IsLocationAvalable(location.LocationName); if (locationAvailable != false) { rs = await ExtentionMethods.AddLocationAsync(location); user.LocationId = rs.LocationId; } else { rs = ExtentionMethods.FindLocationAsync(location.LocationName); if (rs != null) { user.LocationId = rs.LocationId; } } IdentityResult result = await UserManager.UpdateAsync(user); if (result.Succeeded) { return(Ok(new { Code = "200", Message = "Registration Successfully ", ID = user.Id })); } if (!result.Succeeded) { return(GetErrorResult(result)); } return(Ok()); }
// Update is called once per frame void Update() { if (holder != null) { //used when sword is initially picked up (sword is inherited from grabber) if (isPickedUp == true && stillPickedUp == false) { //Get Picked Up stillPickedUp = true; GetComponent <Rigidbody>().isKinematic = false; transform.position = holder.transform.TransformPoint(offset); transform.rotation = holder.transform.rotation * Quaternion.Euler(rotation); FixedJoint handjoint = AddFixedJoint(); handjoint.connectedBody = gameObject.GetComponent <Rigidbody>(); gameObject.layer = 10; head = holder.transform.parent.Find("Camera (eye)").transform; holderCont = holder.GetComponent <Grabber>().Controller; //Now DO Offhand //Find the other hand int sibling = holder.transform.GetSiblingIndex(); if (sibling == 0) { Offhand = holder.transform.parent.GetChild(1).gameObject; } else if (sibling == 1) { Offhand = holder.transform.parent.GetChild(0).gameObject; } else { print("that's not right...or left!"); } //actually put something there Offhand.GetComponent <Grabber>().slave = true; OffPrefab.gameObject.SetActive(true); Offhand.GetComponent <Grabber>().HeldObject = OffPrefab; OffPrefab.transform.SetParent(Offhand.transform); OffPrefab.transform.localPosition = new Vector3(0, 0, 0); OffPrefab.transform.localRotation = new Quaternion(0, 0, 0, 0); //replace the controller model Offhand.transform.Find("Model").gameObject.SetActive(false); } if (isPickedUp == true) { //Do every Frame while picked up //change trigger to reflect controller trigger trigger.localEulerAngles = new Vector3(-90 + 18 * holder.GetComponent <Grabber>().Controller.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger).x, 0, 0); } if (isPickedUp == false && stillPickedUp == true) { //Get let go stillPickedUp = false; gameObject.layer = 9; holder.GetComponent <FixedJoint>().connectedBody = null; Destroy(holder.GetComponent <FixedJoint>()); holder = null; //Do Offhand OffPrefab.transform.SetParent(null); Offhand.transform.Find("Model").gameObject.SetActive(true); Offhand.GetComponent <Grabber>().slave = false; Offhand.GetComponent <Grabber>().HeldObject = null; Offhand = null; OffPrefab.gameObject.SetActive(false); } if (holder.GetComponent <Grabber>().Controller.GetHairTriggerDown() && system.isEmitting == false && colour != 5 && colour != 4 && colour != 1) { //TEMP activate placeholder ability //print("playin!!!!"); system.Play(); } else if (holder.GetComponent <Grabber>().Controller.GetHairTriggerUp() && system.isEmitting == true) { //TEMP stop activating placeholder when trigger no longer pushed down //print("stoppin!!!!"); system.Stop(); } //LIGHTNING CODE //This code activates the Lightning element Attack [WIP] if (colour == 4) { if (holder.GetComponent <Grabber>().Controller.GetHairTriggerDown() && !LiEffActive && (bladeSystem.isEmitting == false)) { //Lightning.Play(); bladeSystem.Play(); arcSystem.Play(); } if (bladeSystem.isEmitting == true) { //Debug.DrawRay(transform.position, head.forward); //Debug.DrawRay(transform.position, transform.forward); if (Vector3.Dot(head.forward, transform.forward) > 0.86 && thrusting == true) { //when the sword is thrust forward, the attack triggers Lightning.Play(); LightningSound.Play(); arcSystem.Stop(); bladeSystem.Stop(); LiEffActive = true; StartCoroutine(ExtentionMethods.Cooldown(3f, (x) => LiEffActive = !x)); } //if (holder.GetComponent<Grabber>().Controller.GetHairTriggerUp()) //{ // Lightning.Stop(); // LightningSound.Stop(); // bladeSystem.Stop(); // arcSystem.Stop(); // transform.Find("LightningEffBin").GetComponent<AudioSource>().Stop(); //} RaycastHit hitdata; Debug.DrawRay(transform.TransformPoint(0, 0, 1.4f), transform.TransformDirection(0, 0, 1)); if (Physics.Raycast(transform.TransformPoint(0, 0, 1.4f), transform.TransformDirection(0, 0, 1), out hitdata, 15)) { Lightningmain.startLifetime = new ParticleSystem.MinMaxCurve(hitdata.distance * 0.05f + 0.05f); } else { Lightningmain.startLifetime = new ParticleSystem.MinMaxCurve(15 * 0.05f); } //print("Lightning Distance: " + (Lightningmain.startLifetime.constant)); } } //ICE CODE if (colour == 1) { if (holder.GetComponent <Grabber>().Controller.GetHairTriggerDown() && !IceEffActive && (bladeSystem.isEmitting == false) && !IsTouchingGround) { //attack Charging bladeSystem.Play(); //IceChargeEff.Play(); //IceChargeSnowEff.Play(); } if (bladeSystem.isEmitting == true) { if (IsTouchingGround) { //spawn the ice wall when the sword hits the ground Vector3 IceDir = Vector3.Normalize(new Vector3(transform.forward.x, 0, transform.forward.z)); Vector3 IcePos = new Vector3(transform.TransformPoint(0, 0, 1.376f).x, 1, transform.TransformPoint(0, 0, 1.376f).z); Instantiate(IcePrefab, IcePos, Quaternion.LookRotation(IceDir, Vector3.up)); bladeSystem.Stop(); IceEffActive = true; StartCoroutine(ExtentionMethods.Cooldown(5f, (x) => IceEffActive = !x)); } } } // PEIRCE CODE if (holder.GetComponent <Grabber>().Controller.GetHairTriggerDown() && (colour == 5)) { //TEMP activate ability PEIRCE 5 if (glyph == false) { //do once at the start glyph = true; //print("playing balde anim"); bladeSystem.Play(); GlyphOuter = Instantiate(GlyphOuterPrefab, new Vector3(head.position.x, holder.transform.parent.transform.position.y + (float)0.02, head.position.z), new Quaternion(0, 0, 0, 0)); GlyphInner = Instantiate(GlyphInnerPrefab, new Vector3(head.position.x, holder.transform.parent.transform.position.y + (float)0.02, head.position.z), new Quaternion(0, 0, 0, 0)); GetComponent <AudioSource>().Play(); } } else if (holder.GetComponent <Grabber>().Controller.GetHairTriggerUp() && glyph) { //do every frame GlyphInner.GetComponent <GlyphScript>().destroyed = true; GlyphOuter.GetComponent <GlyphScript>().destroyed = true; glyph = false; bladeSystem.Stop(); //bladeSystem.Clear(); } if (glyph) { //every frame while glyph from abl 5 is active glyphtime++; holder.GetComponent <Grabber>().Controller.TriggerHapticPulse((ushort)Mathf.Min(glyphtime * 10, 500)); } if (holder.GetComponent <Grabber>().Controller.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad) && canTurn) { if (holder.GetComponent <Grabber>().Controller.GetAxis().x <= 0 && Mathf.Abs(holder.GetComponent <Grabber>().Controller.GetAxis().y) <= Mathf.Abs(holder.GetComponent <Grabber>().Controller.GetAxis().x)) { //when left pressed //go left? transform.Find("RapierB").GetComponent <WeissCylinder>().Target += 60; colour++; if (colour == 6) { colour = 0; } //print("mode:" + modes[colour]); sysMain.startColor = colours[colour]; bldMain.startColor = colours[colour]; //print("ColNum: " + colour + " ColourData: " + colours[colour]); } else if (holder.GetComponent <Grabber>().Controller.GetAxis().x >= 0 && Mathf.Abs(holder.GetComponent <Grabber>().Controller.GetAxis().y) <= Mathf.Abs(holder.GetComponent <Grabber>().Controller.GetAxis().x)) { //when right pressed //go right? transform.Find("RapierB").GetComponent <WeissCylinder>().Target -= 60; colour--; if (colour == -1) { colour = 5; } //print("mode:" + modes[colour]); sysMain.startColor = colours[colour]; bldMain.startColor = colours[colour]; //print("ColNum: " + colour + " ColourData: " + colours[colour]); } } } }