private void OnTriggerExit(Collider other) { if (ExtList.ListContain <GameData.Tags>(tagList, other.tag)) { TriggerController entityNoGravity = other.gameObject.GetComponent <TriggerController>(); if (entityNoGravity) { entityNoGravity.entityTriggerManager.entityNoGravity.LeanInZone(this); } } }