public void Dispose()
    {
        ownUserProfile.OnUpdate -= userProfileUpdateDelegate;
        ownUserProfile.OnAvatarExpressionSet -= OnAvatarExpressionSet;

        if (view != null)
        {
            view.CleanUp();
            UnityEngine.Object.Destroy(view.gameObject);
        }
    }
 public void Dispose()
 {
     ownUserProfile.OnUpdate -= userProfileUpdateDelegate;
     ownUserProfile.OnAvatarExpressionSet -= OnAvatarExpressionSet;
     view.CleanUp();
 }