Example #1
0
        /// <summary>
        /// Intialize tile editor.
        /// </summary>
        private void OnEP_Editor()
        {
            GUILayout.Label("Packages Settings", EditorStyles.boldLabel);

            /* Export the whole list. */
            EditorUtil.CreateGroup(() =>
            {
                mSerializedObject.Update();

                EditorGUILayout.PropertyField(mSerializedProperty, true);

                mSerializedObject.ApplyModifiedProperties();
            });

            GUILayout.Label("Unity Ignore File", EditorStyles.boldLabel);

            EditorUtil.CreateGroup(() =>
            {
                if (GUILayout.Button("Generate Unity Ignore"))
                {
                    GenerateUnityIgnoreFiles();
                }
            });

            GUILayout.Label("Export Packages", EditorStyles.boldLabel);

            int buttonShown = 0;

            EditorUtil.CreateGroup(() =>
            {
                for (int index = 0; index < instance.exportPackagesList.Length; ++index)
                {
                    ExportPackageInfo eps = instance.exportPackagesList[index];

                    /* GUI Layout */
                    string name    = eps.packageName;
                    string version = eps.versionNo;

                    string finalPackageName = FormPackageName(name, version);

                    ++buttonShown;

                    /* Assign export button. */
                    if (GUILayout.Button("Export -> " + finalPackageName))
                    {
                        Export(name, version);
                    }
                }

                if (buttonShown >= EXPORT_ALL_PACKAGES_BUTTON_COUNT)
                {
                    if (GUILayout.Button("Export All Packages"))
                    {
                        ExportAllPackages();
                    }
                }
            });
        }
Example #2
0
        public static void ExportNext()
        {
            ++EXPORT_INDEX;
            if (instance.exportPackagesList.Length <= EXPORT_INDEX)
            {
                return;
            }

            ExportPackageInfo eps = instance.exportPackagesList[EXPORT_INDEX];

            /* GUI Layout */
            string packageName = eps.packageName;
            string versionNo   = eps.versionNo;

            Export(packageName, versionNo, null, true);
        }
Example #3
0
        private static void GenerateUnityIgnoreFiles()
        {
            string ignoreTemplatePath     = Application.dataPath + "/" + TEMPLATE_PATH + "/";
            string ignoreFileTemplatePath = ignoreTemplatePath + IGNORE_FILE_TEMPLATE_FILE;

            string[] templateLines = File.ReadAllLines(ignoreFileTemplatePath);

            for (int index = 0; index < instance.exportPackagesList.Length; ++index)
            {
                ExportPackageInfo eps = instance.exportPackagesList[index];

                string packageName = eps.packageName;
                string versionNo   = eps.versionNo;

                string ignoreFilePath    = Application.dataPath + "/" + IGNORE_FILE_PATH + "/";
                string ignoreFileName    = packageName + IGNORE_FILE_EXT;
                string newIgnoreFullPath = ignoreFilePath + ignoreFileName;

                ignoreFileTemplatePath = ignoreFileTemplatePath.Replace("\\", "/");
                newIgnoreFullPath      = newIgnoreFullPath.Replace("\\", "/");


                if (!File.Exists(newIgnoreFullPath))
                {
                    FileStream fileStream = new FileStream(newIgnoreFullPath,
                                                           FileMode.OpenOrCreate,
                                                           FileAccess.ReadWrite,
                                                           FileShare.None);

                    // make header, date, info, etc.
                    string[] decoratedTemplateLines = MakeDecoration(templateLines, packageName, versionNo);

                    using (StreamWriter sw = new StreamWriter(fileStream))
                    {
                        foreach (string line in decoratedTemplateLines)
                        {
                            sw.WriteLine(line);
                        }
                    }
                }
            }

            // reset asset database once.
            AssetDatabase.Refresh();
        }