Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Explosive.IsEnabled)
        {
            FuseTimer -= Time.deltaTime;
            if (FuseTimer <= 0)
            {
                Explosive.TriggerExplosion();
            }

            GetComponent <TrailRenderer>().time = 1.5f;
        }
    }