private void ExplosionManager_OnStateExit(object sender, ExplosionManager.OnStateExitEventArgs e) { // Enter state if any hexagon exploded in the previous state. if (e.stateToGo == States.Rotation) { ContinueState(); } }
private void InputManager_OnStateExit(object sender, ExplosionManager.OnStateExitEventArgs e) { // Enter state if any hexagon exploded in the previous state. if (e.stateToGo == States.Input) { EnterState(); } }