void ConfiguratingLocationLevel(ConfigurationData configurationData)
    {
        LocationLevelGenerator.GenerateLocationLevel(configurationData.locationLevelSettings,
                                                     configurationData.locationLevelProgressionType, configurationData.spawnResourcesStrategy);

        ExpLevelCounter.InitializeThis(configurationData.requiredForLevelExperience, configurationData.changingExpCoeff);

        CrystallPickable.ExpCrystallValue = configurationData.crystallValue;

        GoldPickable.GoldValue = configurationData.goldValue;

        PlayerMoving.InitializeThis(configurationData.speed, configurationData.angularSpeed);
    }
 public override void ToPick()
 {
     ExpLevelCounter.ToChangeAmountOfExp(ExpCrystallValue);
     EndThisObject();
 }