void ConfiguratingLocationLevel(ConfigurationData configurationData) { LocationLevelGenerator.GenerateLocationLevel(configurationData.locationLevelSettings, configurationData.locationLevelProgressionType, configurationData.spawnResourcesStrategy); ExpLevelCounter.InitializeThis(configurationData.requiredForLevelExperience, configurationData.changingExpCoeff); CrystallPickable.ExpCrystallValue = configurationData.crystallValue; GoldPickable.GoldValue = configurationData.goldValue; PlayerMoving.InitializeThis(configurationData.speed, configurationData.angularSpeed); }
public override void ToPick() { ExpLevelCounter.ToChangeAmountOfExp(ExpCrystallValue); EndThisObject(); }