private void InitializeExodusBiomeSystem(int numberOfBiomes) { _numberOfBiomes = numberOfBiomes; _currentBiome = 0; _currentColorType = ExodusLocationColorType.DiscreteSingle; _biomeColors = Colors.ColorListProcedural(ExodusSettings.numberOfBiomes); _biomeColors = Colors.ColorListManual(); }
public void RotateView() { ExodusLocationColorType newType = _currentColorType; if (_currentColorType == ExodusLocationColorType.DiscreteSingle) { newType = ExodusLocationColorType.DiscreteMulti; } else if (_currentColorType == ExodusLocationColorType.DiscreteMulti) { newType = ExodusLocationColorType.ContinuousSingle; } else if (_currentColorType == ExodusLocationColorType.ContinuousSingle) { newType = ExodusLocationColorType.ContinuousMulti; } else if (_currentColorType == ExodusLocationColorType.ContinuousMulti) { newType = ExodusLocationColorType.DiscreteSingle; } Debug.Log("Rotating from " + _currentColorType.ToString() + " to " + newType.ToString()); _currentColorType = newType; }