private void WorldSide_MapsChanged(object sender, EventArgs e) { var maps = WorldSide.GetMaps(); ExistingZone.SetMaps(maps); DetermineTransferConflicts(); int idcount = WorldSide.GetTakenIDs().Count(); LoadedMapsLabel.Text = $"{maps.Count} / {idcount} maps loaded"; bool all = (maps.Count == idcount); LoadAllButton.Visible = !all; LoadMoreButton.Visible = !all; }
public WorldView() { InitializeComponent(); ImportZone.SetContextMenu(ImportContextMenu); ExistingZone.SetContextMenu(ExistingContextMenu); }