Example #1
0
        /// <summary>
        /// Remove an item from the player inventory
        /// </summary>
        /// <param name="id">Id of the item to remove</param>
        public Constants RemoveItemFromInventory(int id)
        {
            //Verification que l'item existe dans la liste complete & dans l'inventaire
            if (!ExistingItemsList.Exists(i => i.Id == id) || !Inventory.Exists(i => i.Id == id))
            {
                return(Constants.NotFound);
            }

            //S'il n'y en as qu'un on le supprime
            if (Inventory.Find(i => i.Id == id).Quantity == 1)
            {
                Inventory.RemoveAll(i => i.Id == id);
            }

            //Sinon on le diminue de un
            else
            {
                Inventory.Find(i => i.Id == id).Quantity -= 1;
            }

            return(Constants.Removed);
        }
Example #2
0
        /// <summary>
        /// Add an item to the player inventory
        /// </summary>
        /// <param name="id">Id of the item to add</param>
        public Constants AddItemToInventory(int id)
        {
            //Verification que l'item existe dans la liste complete
            if (!ExistingItemsList.Exists(i => i.Id == id))
            {
                return(Constants.NotFound);
            }

            //Si on en as pas encore, on l'ajoute
            if (!Inventory.Exists(i => i.Id == id))
            {
                var item = ExistingItemsList.Find(i => i.Id == id);
                Inventory.Add(item);
            }

            //s'il existe on incremente la quantite
            else
            {
                Inventory.Find(i => i.Id == id).Quantity += 1;
            }

            return(Constants.Added);
        }