Example #1
0
        public bool ModifyBlock(Vector3Int blockPosition, int value)
        {
            Vector3Int chunkCoord         = blockPosition.ToChunkCoord();
            Vector3Int localBlockPosition = blockPosition.ToChunkPosition();

            if (ExistingChunks.TryGetValue(chunkCoord, out Chunk chunk))
            {
                if (chunk.ModifyBlock(localBlockPosition, value))
                {
                    MarkForMeshGeneration(chunk);

                    for (int i = 1; i < 8; i++)
                    {
                        int x = i & 1;
                        int y = (i & 2) >> 1;
                        int z = (i & 4) >> 2;

                        if ((localBlockPosition.x * x == 0) && (localBlockPosition.y * y == 0) && (localBlockPosition.z * z == 0) && ExistingChunks.TryGetValue(chunkCoord - new Vector3Int(x, y, z), out chunk))
                        {
                            MarkForMeshGeneration(chunk);
                        }
                    }
                    return(true);
                }
            }

            return(false);
        }
Example #2
0
        public void GetBlockValueArray(out byte[] blocksArray, Vector3Int fromPosition, Vector3Int toPosition)
        {
            if (fromPosition.x > toPosition.x || fromPosition.y > toPosition.y || fromPosition.z > toPosition.z)
            {
                blocksArray = new byte[0];
                return;
            }
            Vector3Int resultSize = toPosition - fromPosition + Vector3Int.one;

            blocksArray = new byte[resultSize.x * resultSize.y * resultSize.z];
            Vector3Int fromCoord = fromPosition.ToChunkCoord();
            Vector3Int toCoord   = toPosition.ToChunkCoord();

            // Go through required chunks and copy data
            for (int zCoord = fromCoord.z; zCoord <= toCoord.z; zCoord++)
            {
                for (int yCoord = fromCoord.y; yCoord <= toCoord.y; yCoord++)
                {
                    for (int xCoord = fromCoord.x; xCoord <= toCoord.x; xCoord++)
                    {
                        Vector3Int chunkOrigin = (new Vector3Int(xCoord, yCoord, zCoord)).ToChunkOrigin();
                        Vector3Int chunkEnd    = chunkOrigin + new Vector3Int(ChunkSize.Width - 1, ChunkSize.Height - 1, ChunkSize.Width - 1);

                        Vector3Int from = Vector3Int.Max(fromPosition, chunkOrigin);
                        Vector3Int to   = Vector3Int.Min(toPosition, chunkEnd);

                        Vector3Int startResultIndex = from - fromPosition;
                        Vector3Int startChunkIndex  = from.ToChunkPosition();
                        Vector3Int maxIndex         = to - from;

                        if (ExistingChunks.TryGetValue(new Vector3Int(xCoord, yCoord, zCoord), out Chunk chunk))
                        {
                            for (int z = 0; z <= maxIndex.z; z++)
                            {
                                for (int y = 0; y <= maxIndex.y; y++)
                                {
                                    for (int x = 0; x <= maxIndex.x; x++)
                                    {
                                        blocksArray[(startResultIndex.z + z) * resultSize.x * resultSize.y + (startResultIndex.y + y) * resultSize.x + startResultIndex.x + x] = chunk.Blocks[startChunkIndex.z + z, startChunkIndex.y + y, startChunkIndex.x + x];
                                    }
                                }
                            }
                        }
                        else
                        {
                            for (int z = 0; z <= maxIndex.z; z++)
                            {
                                for (int y = 0; y <= maxIndex.y; y++)
                                {
                                    for (int x = 0; x <= maxIndex.x; x++)
                                    {
                                        blocksArray[(startResultIndex.z + z) * resultSize.x * resultSize.y + (startResultIndex.y + y) * resultSize.x + startResultIndex.x + x] = 0;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Example #3
0
 public NativeArray <byte> GetBlockArrayReference(Vector3Int chunkCoord)
 {
     if (ExistingChunks.TryGetValue(chunkCoord, out Chunk chunk))
     {
         return(chunk.Blocks.Native);
     }
     return(new NativeArray <byte>(0, Allocator.Persistent));
 }
Example #4
0
 public void GetBlockValueArray(out byte[] blocksArray, Vector3Int chunkCoord)
 {
     blocksArray = new byte[ChunkSize.Length];
     if (ExistingChunks.TryGetValue(chunkCoord, out Chunk chunk))
     {
         chunk.Blocks.Native.CopyTo(blocksArray);
     }
 }
Example #5
0
        public byte GetBlockValue(Vector3Int localBlockPosition, Vector3Int chunkCoord)
        {
            if (ExistingChunks.TryGetValue(chunkCoord, out Chunk chunk))
            {
                return(chunk.Blocks[localBlockPosition.z, localBlockPosition.y, localBlockPosition.x]);
            }

            return(0);
        }
Example #6
0
 public void GetBlockValueArray(out NativeArray <byte> blocksArray, Vector3Int chunkCoord)
 {
     if (ExistingChunks.TryGetValue(chunkCoord, out Chunk chunk))
     {
         blocksArray = new NativeArray <byte>(chunk.Blocks.Native, Allocator.Persistent);
         return;
     }
     blocksArray = new NativeArray <byte>(ChunkSize.Length, Allocator.None);
 }
Example #7
0
 public void GetBlockValueArray(out byte[,,] blocksArray, Vector3Int chunkCoord)
 {
     blocksArray = new byte[ChunkSize.Width, ChunkSize.Height, ChunkSize.Width];
     if (ExistingChunks.TryGetValue(chunkCoord, out Chunk chunk))
     {
         byte[] tmp = new byte[blocksArray.Length];
         chunk.Blocks.Native.CopyTo(tmp);
         Buffer.BlockCopy(tmp, 0, blocksArray, 0, blocksArray.Length);
     }
 }
Example #8
0
        ///////////////
        /* Interface */
        ///////////////

        // Returns single block value
        public byte GetBlockValue(Vector3Int blockPosition)
        {
            Vector3Int localBlockPosition = blockPosition.ToChunkPosition();
            Vector3Int chunkCoord         = blockPosition.ToChunkCoord();

            if (ExistingChunks.TryGetValue(chunkCoord, out Chunk chunk))
            {
                return(chunk.Blocks[localBlockPosition.z, localBlockPosition.y, localBlockPosition.x]);
            }

            return(0);
        }