Example #1
0
    public static DebugText Create()
    {
        Canvas canvas = FindObjectOfType <Canvas>();

        if (canvas == null)
        {
            Debug.Log("Creating a Canvas object in the Scene for DebugText.");
            canvas = ExhibitBase.CreateCanvas(1920, 1080);
        }

        GameObject textGO = new GameObject();

        RectTransform textTransfrom = textGO.AddComponent <RectTransform>();

        textTransfrom.anchorMin = Vector2.zero;
        textTransfrom.anchorMax = Vector2.one;
        textTransfrom.pivot     = new Vector2(0.5f, 0.5f);
        textTransfrom.offsetMin = Vector2.zero;
        textTransfrom.offsetMax = new Vector2(canvas.pixelRect.width, canvas.pixelRect.height);

        DebugText dt = textGO.AddComponent <DebugText>();

        textGO.name = "Debug Text";
        textTransfrom.SetParent(canvas.gameObject.transform);

        dt.textElement = textGO.AddComponent <Text>();

        dt.SetFont(dt.fontType);
        dt.SetColor(dt.fontColor);
        dt.SetFontSize(dt.fontSize);
        dt.textElement.raycastTarget = false;

        return(dt);
    }
    /// <summary>
    /// adds the corner overlay buttons in order to add Code Sequences
    /// </summary>
    public void AddButtons()
    {
        Canvas canvas = FindObjectOfType <Canvas>();

        if (canvas == null)
        {
            Debug.Log("Creating a Canvas object in the Scene for the corner code buttons.");
            canvas = ExhibitBase.CreateCanvas(1920, 1080);
        }

        cornerCodeTestParent      = new GameObject();
        cornerCodeTestParent.name = "Corner Codes";
        RectTransform cornerCodeRectTransform = cornerCodeTestParent.AddComponent <RectTransform>();

        cornerCodeRectTransform.position.Set(0, 0, 0);
        cornerCodeRectTransform.sizeDelta = new Vector2(Screen.width, Screen.height);
        cornerCodeRectTransform.SetParent(canvas.GetComponent <RectTransform>(), false);


        GameObject[] buttons = new GameObject[4];
        for (int i = 0; i < 4; i++)
        {
            GameObject buttonGameObject = new GameObject();
            buttonGameObject.name = "Corner Code Button " + i;
            RectTransform buttonRectTransform = buttonGameObject.AddComponent <RectTransform>();
            buttonRectTransform.SetParent(cornerCodeRectTransform);
            buttonRectTransform.sizeDelta = new Vector2(cornerCodeButtonSize, cornerCodeButtonSize);
            Image buttonImage = buttonGameObject.AddComponent <Image>();
            buttonImage.color = cornerCodeTestColor;
            buttons[i]        = buttonGameObject;
            cornerCodeTestImages.Add(buttonImage);
        }

        CanvasScaler canvasScaler = canvas.GetComponent <CanvasScaler>();
        Vector2      resolution   = canvasScaler.referenceResolution;

        // set positions of test images
        buttons[0].GetComponent <RectTransform>().anchoredPosition = new Vector3(-(resolution.x / 2) + (cornerCodeButtonSize / 2), (resolution.y / 2) - (cornerCodeButtonSize / 2));
        buttons[1].GetComponent <RectTransform>().anchoredPosition = new Vector3((resolution.x / 2) - (cornerCodeButtonSize / 2), (resolution.y / 2) - (cornerCodeButtonSize / 2));
        buttons[2].GetComponent <RectTransform>().anchoredPosition = new Vector3(-(resolution.x / 2) + (cornerCodeButtonSize / 2), -(resolution.y / 2) + (cornerCodeButtonSize / 2));
        buttons[3].GetComponent <RectTransform>().anchoredPosition = new Vector3((resolution.x / 2 - (cornerCodeButtonSize / 2)), -(resolution.y / 2) + (cornerCodeButtonSize / 2));

        // create rectangles
        cornerCodeRects.Add(new Rect(0, resolution.y - cornerCodeButtonSize, cornerCodeButtonSize, cornerCodeButtonSize));                                   // top-left
        cornerCodeRects.Add(new Rect(resolution.x - cornerCodeButtonSize, resolution.y - cornerCodeButtonSize, cornerCodeButtonSize, cornerCodeButtonSize)); // top-right
        cornerCodeRects.Add(new Rect(0, 0, cornerCodeButtonSize, cornerCodeButtonSize));                                                                     // bottom-left
        cornerCodeRects.Add(new Rect(resolution.x - cornerCodeButtonSize, 0, cornerCodeButtonSize, cornerCodeButtonSize));                                   // bottom-right

        if (cornerCodeTestColor == Color.clear)
        {
            for (int i = 0; i < buttons.Length; i++)
            {
                buttons[i].SetActive(false);
            }
        }

        addedCornerCodeButtons = true;

        StartCoroutine(ExhibitUtilities.DoActionAfterTime(BringToFront, 5f));
    }