// Start is called before the first frame update
    void Start()
    {
        exhalationSoundScript = GameObject.FindObjectOfType <ExhalationSound>();
        breathSource          = GetComponent <AudioSource>();

        callibrationScript = GameObject.FindObjectOfType <Callibration>();
    }
    // Start is called before the first frame update
    void Start()
    {
        redLight    = GameObject.Find("RedLight").GetComponent <Light>();
        greenLight  = GameObject.Find("Green Light").GetComponent <Light>();
        yellowLight = GameObject.Find("Yellow Light").GetComponent <Light>();
        videoPlayer = GameObject.Find("Video Player");
        videoPlayer.SetActive(false);

        inhalationScript     = GameObject.FindObjectOfType <InhalationScript>();
        exhalationScript     = GameObject.FindObjectOfType <ExhalationSound>();
        moveBackgroundScript = GameObject.FindObjectOfType <MoveBackground>();
        terrainStopper       = GameObject.Find("Terrain").GetComponent <MoveBackground>();

        breatheInText  = GameObject.Find("BreatheInText");
        breatheOutText = GameObject.Find("BreatheOutText");
        note1          = GameObject.Find("Note1");
        note2          = GameObject.Find("Note2");
        note3          = GameObject.Find("Note3");
        note4          = GameObject.Find("Note4");
        note5          = GameObject.Find("Note5");
        note6          = GameObject.Find("Note6");
        note7          = GameObject.Find("Note7");
        note8          = GameObject.Find("Note8");

        breatheInText.SetActive(false);
        breatheOutText.SetActive(false);
        note1.SetActive(false);
        note2.SetActive(false);
        note3.SetActive(false);
        note4.SetActive(false);
        note5.SetActive(false);
        note6.SetActive(false);
        note7.SetActive(false);
        note8.SetActive(false);

        theSong = GameObject.Find("Hey Jude Audio").GetComponent <AudioSource>();
    }