public BattleScript() { // empty scripts aren't empty, they still return Init.Add(new BattleScriptInstruction()); Execute.Add(new BattleScriptInstruction()); Counter.Add(new BattleScriptInstruction()); Death.Add(new BattleScriptInstruction()); PreCounter.Add(new BattleScriptInstruction()); }
public Duet() { Execute.Add("snd", Snd); Execute.Add("set", Set); Execute.Add("add", Add); Execute.Add("mul", Mul); Execute.Add("mod", Mod); Execute.Add("rcv", Rcv); Execute.Add("jgz", Jgz); }