void Start() { hideDigicode = false; isInElevator = true; isInHall = true; enterInRoom = false; closeDoor = false; usinePrefabList = new List <GameObject>(); usinePrefabList.Add(usinePrefab1); usinePrefabList.Add(usinePrefab2); usinePrefabList.Add(usinePrefab3); mm = FindObjectOfType <MenuManager>(); player = GameObject.FindGameObjectWithTag("Player"); ep = GetComponent <ExePuzzle>(); StartCoroutine(startIntroduction()); StartCoroutine(scrollingBabies()); agent.SetActive(false); recapText.text = "Ne bougez plus, votre bonheur est en danger. Nous venons vous chercher."; }