Example #1
0
 protected override void Start()
 {
     base.Start();
     textField      = GetComponentInChildren <Text>();
     exampleUI      = FindObjectOfType <Yarn.Unity.Example.ExampleDialogueUI>();
     dialogueRunner = FindObjectOfType <DialogueRunner>();
     playerInteractionalController = FindObjectOfType <InteractionControllerBehaviour>();
 }
Example #2
0
 public static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     if (scene.buildIndex == 1)
     {
         GameObject.Find("NewGameButton").GetComponent <Button>().onClick.AddListener(NewGame);
         savedGamesMenu = GameObject.Find("SavedGamesMenu");
         for (int i = 0; i < 6; i++)
         {
             GameObject saveButton = GameObject.Find("SavedGameButton" + i.ToString());
             if (File.Exists(Application.dataPath + ("/Saved_Game_" + i.ToString() + ".xml")))
             {
                 int saveDelegate = i;
                 saveButton.GetComponent <Button>().onClick.AddListener(delegate { LoadGame(saveDelegate); });
                 XmlDocument tempDoc = new XmlDocument();
                 tempDoc.Load(Application.dataPath + ("/Saved_Game_" + i.ToString() + ".xml"));
                 XPathNavigator tempNav  = tempDoc.CreateNavigator();
                 XPathNavigator textNode = tempNav.SelectSingleNode("/Game/LoadText");
                 saveButton.GetComponentInChildren <Text>().text = textNode.GetAttribute("Text", "");
             }
             else
             {
                 saveButton.SetActive(false);
             }
         }
         savedGamesMenu.SetActive(false);
     }
     else if (scene.buildIndex == 2)
     {
         if (loadingGame)
         {
             //TODO: add more loading functionality?
             currentGameDoc.Load(Application.dataPath + ("/Saved_Game_" + saveNo.ToString() + ".xml"));
             loadingGame = false;
         }
         else
         {
             for (int i = 0; i < 6; i++)
             {
                 if (!File.Exists(Application.dataPath + "/Saved_Game_" + i.ToString() + ".xml"))
                 {
                     saveNo = i;
                     break;
                 }
             }
             currentGameDoc.Load(Application.streamingAssetsPath + "/Save_Template_XML.xml");
         }
         currentGameNav = currentGameDoc.CreateNavigator();
         ExampleDialogueUI example = FindObjectOfType <ExampleDialogueUI>();
         example.SaveMethod        = SaveConversation;
         example.DialogueRetriever = RetrieveConversation;
         //example.dialogueStarted.AddListener(SendConversation);
     }
 }