// public GameObject hitBox; // Start is called before the first frame update void Start() { S = this; dead = false; StartingPos = this.transform.position; CurrentPos = StartingPos; VelocityRight = new Vector3(moveSpeed, 0, 0); VelocityLeft = new Vector3(-moveSpeed, 0, 0); StartScale = this.transform.localScale; DeadScale = new Vector3(this.transform.localScale.x, this.transform.localScale.y, 1); ouchBox = this.gameObject.transform.GetChild(2).gameObject; }
// Start is called before the first frame update void Start() { pscript = transform.parent.gameObject.GetComponent <EvilVeggie>(); }