public Similarity HowSimilar(EvilGuy rhs) { Similarity amount = Similarity.NONE; //TODO:: shit inbetween //added to see if branch is working return(amount); }
public void Init(EvilGuy villain) { //Get info from the controller class this_villain_ = villain; ///////////WARNING GARY!!!! This line may cause some memory problems //set the colours SetClothesColour(); //update the sprites within this game object SetClothesColoursInChildren(); }
private void RandomiseVillain(ref EvilGuy villain) { villain.name = GetRandomName(); villain.clothes_colour = (Colours)Random.Range(0, 10); villain.skin_colour = (Colours)Random.Range(0, 4); villain.shoe_colour = (Colours)Random.Range(0, 10); villain.cape_colour = (Colours)Random.Range(0, 10); villain.eye_type = Random.Range(0, num_eyes_); villain.hat_type = Random.Range(0, num_hats_); villain.moustache_type = Random.Range(0, num_moustaches_); villain.weapon_type = Random.Range(0, num_weapons_); }