public static void MoveDown(int[,] field) { if (Evil.x - Player.x < 0) { switch (field[Evil.x + 1, Evil.y]) { case 3: Evil.ExitWall(field); break; case 4: Evil.Level += 1; field[Evil.x, Evil.y] = 9; Evil.x += 1; break; default: field[Evil.x, Evil.y] = 9; Evil.x += 1; break; } } }
public static void MoveLeft(int[,] field) { if (Evil.y - Player.y > 0) { switch (field[Evil.x, Evil.y - 1]) { case 3: Evil.ExitWall(field); break; case 4: Evil.Level += 1; field[Evil.x, Evil.y] = 9; Evil.y -= 1; break; default: field[Evil.x, Evil.y] = 9; Evil.y -= 1; break; } } }