public static void OnPostProcessBuildEarly(BuildTarget target, string path) { EveryplayLegacyCleanup.Clean(false); if (target == BuildTarget.iPhone || target == BuildTarget.Android) { ValidateAndUpdateFacebook(); if (target == BuildTarget.iPhone) { FixUnityPlistAppendBug(path); } } }
public static void ShowSettings() { EveryplaySettings settingsInstance = LoadEveryplaySettings(); if (settingsInstance == null) { settingsInstance = CreateEveryplaySettings(); } if (settingsInstance != null) { EveryplayPostprocessor.ValidateAndUpdateFacebook(); EveryplayLegacyCleanup.Clean(false); Selection.activeObject = settingsInstance; } }
public static void OnPostProcessBuildEarly(BuildTarget target, string path) { if (path.StartsWith("./") || !path.StartsWith("/")) { path = Path.Combine(Application.dataPath.Replace("Assets", ""), path.Replace("./", "")); } else if (path.Contains("./")) { path = path.Replace("./", ""); } EveryplayLegacyCleanup.Clean(false); if (target == kBuildTarget_iOS || target == BuildTarget.Android) { ValidateAndUpdateFacebook(); if (target == kBuildTarget_iOS) { FixUnityPlistAppendBug(path); } } }