public override void CallFrameAfterEvent() { if (!IsUpdateSupressed) { EventsLibrary.CallFrameAfterEvent(); } }
public override void CallFrameAfterEvent() { if (!SuppressLua) { EventsLibrary.CallFrameAfterEvent(); } }
public override void CallExitEvent(LuaFile lf) { EventsLibrary.CallExitEvent(lf); }
public override void CallLoadStateEvent(string name) { EventsLibrary.CallLoadStateEvent(name); }
public void CallExitEvent(Lua thread) { EventsLibrary.CallExitEvent(thread); }
public void CallFrameAfterEvent() { EventsLibrary.CallFrameAfterEvent(); }
public void CallFrameBeforeEvent() { EventsLibrary.CallFrameBeforeEvent(); }
public void CallSaveStateEvent(string name) { EventsLibrary.CallSaveStateEvent(name); }
public override void CallFrameAfterEvent() { EventsLibrary.CallFrameAfterEvent(); }
public override void CallFrameBeforeEvent() { EventsLibrary.CallFrameBeforeEvent(); }