Example #1
0
    // SUBSCRIBING TO EVENTS
    public void Awake()
    {
        SetId(); // Sets this object's id, so we can identify if the events are addressing it or another StoryElement

        // We set StoryElements to listen for these events ("ENABLE_ELEMENT", "DELETE", etc) and respond with their respective callback methods (OnReceivedEnable, OnDelete, etc)
        eventsGroup.Add("ENABLE_ELEMENT", OnReceivedEnable); // Triggered when you click the thumbnail and enable the StoryElement
        eventsGroup.Add("DELETE", OnDelete);                 // Triggered when you click the delete button in the submenu
        eventsGroup.Add("BRING_FORWARD", OnBringForward);    // Triggered when you click the bring forward button in the submenu
        eventsGroup.Add("ZOOM_IN", OnZoomIn);                // Triggered when you zoom in in the submenu
        eventsGroup.Add("ZOOM_OUT", OnZoomOut);              // Triggered when you zoom out in the submenu
        eventsGroup.Add("REFLECT", OnReflect);               // Triggered when you click reflect in the submenu
        eventsGroup.StartListening();

        gameObject.SetActive(false);
    }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("GameManager initialized");

        Listeners.Add("SOLARSYSTEM_CLICKED", SolarSystemClicked);
        Listeners.StartListening("SOLARSYSTEM_CLICKED");
    }
    private void Start()
    {
        listeners.Add(GameConstants.setLevelStatusEvent, LevelStatusSelectionHandler);
        listeners.StartListening();

        SetLevelFromSave();
        timeSinceLastClick = clickTolerance * 2;
    }
Example #4
0
    void Start()
    {
        Listeners.Add("ON_ENEMY_SPAWNED", OnEnemySpawned);
        Listeners.Add("ON_ENEMY_KILLED", OnEnemyKilled);
        Listeners.Add("ON_COIN_TAKEN", OnCoinTaken);

        Listeners.StartListening();
    }
Example #5
0
    // Start is called before the first frame update
    void Start()
    {
        listeners.Add(GameConstants.LevelSelectedEvent, LevelSelectionHandler);
        listeners.StartListening();

        EventManager.EmitEvent(GameConstants.UnpauseGame);
        CheckForGameComplete();
    }
    // Start is called before the first frame update
    void Start()
    {
        listeners.Add(GameConstants.MusicVolumeChangeEvent, MusicVolumeChangeHandler);
        listeners.Add(GameConstants.SfxVolumeChangeEvents, SfxVolumeChangeHandler);
        listeners.StartListening();

        backgroundMusicSource.volume = GlobalStaticVariables.musicVolume;
        sfxSource.volume             = GlobalStaticVariables.sfxVolume;
    }
    // Start is called before the first frame update
    void Start()
    {
        listeners.Add(GameConstants.LoadLevelEvent, LevelSelectionHandler);
        listeners.Add(GameConstants.UnloadLevelEvent, LevelExitHandler);
        listeners.Add(GameConstants.OverlapLoadSceneEvent, OverlapLoadHandler);
        listeners.StartListening();

        if (SceneManager.sceneCount <= 1)
        {
            loadScene(GameConstants.StartSceneName);
        }
        else
        {
            SceneManager.SetActiveScene(GetCurrentScene());
        }
    }