Example #1
0
    void Handle_GameRank()
    {
        if (go_Rank == null)
        {
            go_Rank = Instantiate(Prefab_Rank) as GameObject;

            EvtR               += RankShow;
            Light               = go_Rank.transform.Find("back2").GetComponent <tk2dSprite>();
            ChangeName          = go_Rank.transform.Find("button/改名").GetComponent <tk2dUIItem>();
            ChangeName.OnClick += SettingName;
            // Debug.Log("订阅");
            Light.transform.localPosition = new Vector3(-26, -167, -103);
            go_Rank.transform.Find("button/fanhui").GetComponent <tk2dUIItem>().OnClick += Rank_BackClick;
        }
        else
        {
            go_Rank.SetActive(true);
        }
    }
Example #2
0
    void Handle_GameRank()
    {
        if (go_Rank==null)
        {
            go_Rank = Instantiate(Prefab_Rank) as GameObject;

            EvtR += RankShow;
            Light = go_Rank.transform.FindChild("back2").GetComponent<tk2dSprite>();
            ChangeName = go_Rank.transform.FindChild("button/改名").GetComponent<tk2dUIItem>();
            ChangeName.OnClick += SettingName;
           // Debug.Log("订阅");
            Light.transform.localPosition = new Vector3(-26, -167, -103);
            go_Rank.transform.FindChild("button/fanhui").GetComponent<tk2dUIItem>().OnClick += Rank_BackClick;
        }
        else
        {
            go_Rank.SetActive(true);
        }
    }