void Handle_GameRank() { if (go_Rank == null) { go_Rank = Instantiate(Prefab_Rank) as GameObject; EvtR += RankShow; Light = go_Rank.transform.Find("back2").GetComponent <tk2dSprite>(); ChangeName = go_Rank.transform.Find("button/改名").GetComponent <tk2dUIItem>(); ChangeName.OnClick += SettingName; // Debug.Log("订阅"); Light.transform.localPosition = new Vector3(-26, -167, -103); go_Rank.transform.Find("button/fanhui").GetComponent <tk2dUIItem>().OnClick += Rank_BackClick; } else { go_Rank.SetActive(true); } }
void Handle_GameRank() { if (go_Rank==null) { go_Rank = Instantiate(Prefab_Rank) as GameObject; EvtR += RankShow; Light = go_Rank.transform.FindChild("back2").GetComponent<tk2dSprite>(); ChangeName = go_Rank.transform.FindChild("button/改名").GetComponent<tk2dUIItem>(); ChangeName.OnClick += SettingName; // Debug.Log("订阅"); Light.transform.localPosition = new Vector3(-26, -167, -103); go_Rank.transform.FindChild("button/fanhui").GetComponent<tk2dUIItem>().OnClick += Rank_BackClick; } else { go_Rank.SetActive(true); } }