public IEnumerator TimerSpeed() { while (Speed < 1 && Malfunction == 1) { Debug.Log("Slowing"); Game_Manager.instance.Speed += 0.1f; Game_Manager.instance.WheelSpeed -= 0.25f; Event_Manager.Music_Change(); yield return(new WaitForSeconds(1 * Speed)); } // Debug.Log("Normalized"); }
public void Rotate_Wheel(Time_States _ts) { switch (_ts) { case (Time_States.Speed): Game_Manager.instance.Speed -= 0.1f; Game_Manager.instance.WheelSpeed += 0.25f; Event_Manager.Music_Change(); break; case (Time_States.Gravity): Game_Manager.instance.Gravity -= 0.1f; Game_Manager.instance.WheelGravity += 0.25f; break; } }