Example #1
0
 public void FormationEnd()
 {
     if (Evt_PreludeEnd != null)
     {
         Evt_PreludeEnd -= FormationEnd;
     }
     UnityEngine.Resources.UnloadUnusedAssets();
 }
Example #2
0
 private void Clear()
 {
     EvtBackStart      = null; //返回主界面
     EvtGameStart      = null; //游戏开始
     EvtSceneSelect    = null; //选择场景
     EvtHelp           = null; //帮助
     EvtRank           = null; //排行榜
     EvtWikipedia      = null; //百科
     EvtJiaocheng      = null; //新手教程
     EvtSetting        = null; //设置
     EvtAchievement    = null; //成就
     EvtRecharge       = null; //充值
     EvtShop           = null; //商店
     EvtRechState      = null; //充值方式
     EvtLevelUP        = null; //升级
     EvtEveryDayReward = null; //每日奖励
 }
Example #3
0
    public static void Main(string[] args)
    {
        Event_Generic objTest = new Event_Generic();

        AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(objTest.AppDomainUnhandledException_EventHandler);

        Console.WriteLine(s_strTFPath + " " + s_strTFName + " , for " + s_strClassMethod + " , Source ver : " + s_strDtTmVer);

        try
        {
            objTest.RunTest();
        }
        catch (Exception e)
        {
            Console.WriteLine(s_strTFAbbrev + " : FAIL The following exception was thorwn in RunTest(): \n" + e.ToString());
            objTest._numErrors++;
            objTest._exitValue = TCSupport.FailExitCode;
        }

        ////	Finish Diagnostics
        if (objTest._numErrors == 0)
        {
            Console.WriteLine("PASS.	 "+ s_strTFPath + " " + s_strTFName + " ,numTestcases==" + objTest._numTestcases);
        }
        else
        {
            Console.WriteLine("FAIL!	 "+ s_strTFPath + " " + s_strTFName + " ,numErrors==" + objTest._numErrors);

            if (TCSupport.PassExitCode == objTest._exitValue)
            {
                objTest._exitValue = TCSupport.FailExitCode;
            }
        }

        Environment.ExitCode = objTest._exitValue;
    }
Example #4
0
 /// <summary>
 /// 回收
 /// </summary>
 public void On_Recycle()
 {
     gameObject.SetActive(false);
     EvtDisappear  = null;
     EvtRoleToHead = null;
 }
Example #5
0
 /// <summary>
 /// ����
 /// </summary>
 public void On_Recycle()
 {
     gameObject.SetActive(false);
     EvtDisappear = null;
     EvtRoleToHead = null;
 }
Example #6
0
 void Awake()
 {
     Evt_PreludeEnd += FormationEnd;
 }