Example #1
0
 public PlayerEvents()
 {
     onPlayerInput                 = new EventWithVector3();
     onGateOpened                  = new UnityEvent();
     onSubLevelCleared             = new UnityEvent();
     onPlayerCompletedSubLevelAnim = new UnityEvent();
     onLevelCompleted              = new EventWithInt();
     onRestartGame                 = new UnityEvent();
     onPlayerFailed                = new UnityEvent();
     onObjectCollected             = new UnityEvent();
     onProgressionUpdate           = new EventWithFloat();
 }