public void OnDrag(PointerEventData eventData) { if (_isInteract) { EventUtil.SendMessage(BallonEventType.BalloonInteractDraging, eventData.position); } }
public ParticleSystem DestroySelf() { EventUtil.SendMessage(BallonEventType.Destroy, this); _mergeParticle.transform.SetParent(transform.parent); Destroy(this.gameObject); return(_mergeParticle); }
private void onAddScore(object args) { _score += (int)args; if (_score > _topScore) { _topScore = _score; PlayerPrefs.SetInt("topScore", _topScore); } EventUtil.SendMessage(BallonEventType.ScoreChange, _score); }
private void upgrade() { EventUtil.SendMessage(BallonEventType.AddScore, _config.score); _collider.enabled = false; this.Init(this._config.nextID); _collider.enabled = true; if (this._config.id > PlayerPrefs.GetInt("topBalloonID", 1)) { PlayerPrefs.SetInt("topBalloonID", this._config.id); } }
private void OnAdsSuccess() { _eraseTime -= 1; _countText.text = _eraseTime.ToString(); if (_eraseTime <= 0) { gameObject.SetActive(false); } _useState = State.Ready; _button.SetActive(false); EventUtil.SendMessage(BallonEventType.AdSuccess); }
private void processCollide(Collision2D collision) { if (_shooting && (collision.collider.CompareTag("Ceil") || collision.collider.CompareTag("Balloon"))) { isFinishShooting = true; _shooting = false; EventUtil.SendMessage(BallonEventType.FinishLaunch, this); SoundManager.Instance.PlayImpactSound(); } if (!_shooting) { var other = collision.collider.GetComponent <Balloon>(); if (other && other._config.size == this._config.size) { merge(this, other, collision.GetContact(0).point); } } }
private void mergeFrom(Balloon from, Vector2 contactPos) { if (this._config.nextID > 0) { if (this._config.nextID >= 1) { SoundManager.Instance.PlayMergeSound(); } _mergeParticle.Stop(); _mergeParticle.Play(); upgrade(); from._canMerge = false; //transform.position = new Vector3(contactPos.x, contactPos.y, transform.position.z); _canMerge = false; StartCoroutine(mergeCoroutine(from._image)); EventUtil.SendMessage(BallonEventType.Destroy, from); Destroy(from.gameObject); } }
public void OnPointerUp(PointerEventData eventData) { if (_isInTap) { Ray ray = Camera.main.ScreenPointToRay(eventData.position); RaycastHit2D[] hits = Physics2D.RaycastAll(ray.origin, ray.direction); foreach (var hit in hits) { var balloon = hit.collider.GetComponent <Balloon>(); if (balloon) { var particle = balloon.DestroySelf(); particle.Play(); SoundManager.Instance.PlayMergeSound(); StartCoroutine("ParticleDestroyCroutine", particle.gameObject); _isInTap = false; EventUtil.SendMessage(BallonEventType.EraseSuccess); break; } } } }
public void OnStartButtonClicked() { EventUtil.SendMessage(BallonEventType.StartGame); }
public void OnNoButtonClicked() { EventUtil.SendMessage(BallonEventType.BackToMainMenu); }
public void OnAdsSuccess() { EventUtil.SendMessage(BallonEventType.AdSuccess); }
public void OnPointerUp(PointerEventData eventData) { _isInteract = false; EventUtil.SendMessage(BallonEventType.BalloonInteractEnd, eventData.position); }
public void OnPointerDown(PointerEventData eventData) { _isInteract = true; EventUtil.SendMessage(BallonEventType.BalloonInteractBegin, eventData.position); }
// Update is called once per frame void Update() { if (!_isGameStart) { return; } _shootTimer += Time.deltaTime; if (_currentBalloon == null && _shootTime <= _shootTimer) { _currentBalloon = randomGenerateBalloon(); _currentBalloon.transform.position = _shooter.position; } _shooterLerpTimer += Time.deltaTime; float prograss = _shooterLerpTimer / _shooterLerpTime; _shooter.position = Vector3.Lerp(_oriShooterPos, _shooterTargetPos, prograss); if (_currentBalloon != null) { _currentBalloon.transform.position = _shooter.position; } var currentTime = Time.time; float nearestTime = -1; var shouldWarning = false; _finishImage.enabled = false; foreach (var balloon in _bollons) { if (balloon.isFinishShooting && balloon.inFinishAreaTime > 0) { _finishImage.enabled = true; shouldWarning = true; var diff = currentTime - balloon.inFinishAreaTime; if (diff > nearestTime) { nearestTime = diff; } } if (balloon.isFinishShooting && !_finishImage.enabled) { if (balloon.transform.position.y - _finishTransform.position.y < 2) { _finishImage.enabled = true; } } } if (shouldCheckFinish()) { if (shouldWarning) { float leftTime = _finishTime - nearestTime; if (leftTime > 0f) { EventUtil.SendMessage(BallonEventType.GameoverWarning, Mathf.CeilToInt(leftTime)); } else if (_gameState != GameState.ReadyToFinish) { _gameState = GameState.ReadyToFinish; EventUtil.SendMessage(BallonEventType.ReadyToFinish); } } else { EventUtil.SendMessage(BallonEventType.CancleGameoverWarning); } } }