Example #1
0
    /********************************************
    ********************************************
    *    This is th only function you ned to use
    *    It catch the type of beat detected.
    *    When using frequency mode you can get several
    *    types of beat at the same time.
    *    Add your code to manage the beats
    ********************************************
    ********************************************/
    void Update()
    {
        for (int i = 0; i < 4; ++i)
        {
            EventTypeCnt.SetFirst(i, false);
        }
        int theBeat = isBeat();

        if ((theBeat & (int)beatType.kick) != (int)beatType.None)
        {
            SendEvent(EventType.Kick);
        }
        if ((theBeat & (int)beatType.snare) != (int)beatType.None)
        {
            SendEvent(EventType.Snare);
        }
        if ((theBeat & (int)beatType.hithat) != (int)beatType.None)
        {
            SendEvent(EventType.HitHat);
        }
        if ((theBeat & (int)beatType.energy) != (int)beatType.None)
        {
            SendEvent(EventType.Energy);
        }
    }
Example #2
0
    public void MyCallbackEventHandler(BeatDetection.EventInfo eventInfo)
    {
        EventTypeCnt.AddEventType((int)eventInfo.messageInfo);
        //SideFountain.AddEventType((int)eventInfo.messageInfo);

        switch (eventInfo.messageInfo)
        {
        case BeatDetection.EventType.Energy:

            Debug.Log("Energy");
            break;

        case BeatDetection.EventType.HitHat:
            Debug.Log("Hithat");
            break;

        case BeatDetection.EventType.Kick:
            Debug.Log("Kick");
            break;

        case BeatDetection.EventType.Snare:
            Debug.Log("Snare");
            break;
        }
    }
Example #3
0
 // Update is called once per frame
 void Update()
 {
     if (isStart)
     {
         if (EventTypeCnt.isEqualAndFirst(0, 1))
         {
             StartCoroutine(PlayFirstFountain());
         }
         if (EventTypeCnt.isEqualAndFirst(0, 5))
         {
             StartCoroutine(PlayPopFountains(new int[] { 6, 8 }, 2, 4));
         }
         if (EventTypeCnt.isEqualAndFirst(0, 6))
         {
             StartCoroutine(PlayPopFountains(new int[] { 0, 2 }, 2, 2));
         }
     }
 }